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Drawing over a view and all it's children

I'm trying to apply a visual effect to a viewgroup. My idea is to grab a bitmap of the viewgroup, shrink it down, expand it back up, and draw it over the viewgroup to give it a blocky, low quality effect.

I've got most of the way there using this code:

public class Blocker {

    private static final float RESAMPLE_QUALITY = 0.66f; // less than 1, lower = worse quality


    public static void block(Canvas canvas, Bitmap bitmap_old) {
        block(canvas, bitmap_old, RESAMPLE_QUALITY);
    }


    public static void block(Canvas canvas, Bitmap bitmap_old, float quality) {
        Bitmap bitmap_new = Bitmap.createScaledBitmap(bitmap_old, Math.round(bitmap_old.getWidth() * RESAMPLE_QUALITY), Math.round(bitmap_old.getHeight() * RESAMPLE_QUALITY), true);
        Rect from = new Rect(0, 0, bitmap_new.getWidth(), bitmap_new.getHeight());
        RectF to = new RectF(0, 0, bitmap_old.getWidth(), bitmap_old.getHeight());
        canvas.drawBitmap(bitmap_new, from, to, null);
    }
}

I simply pass in the canvas to draw on and a bitmap of what needs to be scaled down+up and it works well.

public class BlockedLinearLayout extends LinearLayout {

    private static final String TAG = BlockedLinearLayout.class.getSimpleName();


    public BlockedLinearLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
        applyCustomAttributes(context, attrs);
        setup();
    }


    public BlockedLinearLayout(Context context) {
        super(context);
        setup();
    }


    private void setup() {
        this.setDrawingCacheEnabled(true);
    }


    @Override
    public void draw(Canvas canvas) {
        super.draw(canvas);
        // block(canvas); If I call this here, it works but no updates
    }


    @Override
    public void onDraw(Canvas canvas) {
        // block(canvas); If I call this here, draws behind children, still no updates
    }

    private void block(Canvas canvas) {
        Blocker.block(canvas, this.getDrawingCache());
    }
}

The problem I'm having is in my viewgroup. If I run the block method in the viewgroup's draw, it draws over everything but doesn't ever update when child views change. I've traced function calls with Log, and the draw method seems to be running, but nothing changes.

I've also tried implementing this in onDraw. This draws the bitmap behind all the children views, and again they aren't updating.

Can anyone explain how I would go about fixing this?

like image 771
raydowe Avatar asked Nov 12 '12 15:11

raydowe


People also ask

What is ViewGroup?

ViewGroup is a collection of Views(TextView, EditText, ListView, etc..), somewhat like a container. A View object is a component of the user interface (UI) like a button or a text box, and it's also called a widget.

What is child view?

In android (and most other technologies), views can have subviews, aka "children". Most views can have children and can be a child of a parent view. It's kind of like a "tree". The most obvious feature of being a child of some other view is that the child moves with the parent view.

Which of the following is a view group?

Android supports the following ViewGroups: LinearLayout. AbsoluteLayout. TableLayout.

What are view and ViewGroup classes in Android?

View is the base class for widgets, which are used to create interactive UI components like buttons, text fields, etc. The ViewGroup is a subclass of View and provides invisible container that hold other Views or other ViewGroups and define their layout properties.


1 Answers

Try this:

@Override
protected void dispatchDraw(Canvas canvas) {
    // call block() here if you want to draw behind children
    super.dispatchDraw(canvas);
    // call block() here if you want to draw over children
}

And call destroyDrawingCache() and then, buildDrawingCache() each time you change a child.

like image 59
Flávio Faria Avatar answered Oct 27 '22 01:10

Flávio Faria