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Drawing control to memory (Bitmap)

Is it possible to draw a wpf control to memory (Bitmap) without drawing on the screen at all?
I found an example of how to save to Bitmap, but it only works when the window has been drawn in the screen.

BitmapImage bitmap = new BitmapImage();
    RenderTargetBitmap renderTarget =
    new RenderTargetBitmap((int)canvaspad.Width,
    (int)canvaspad.Height,
    96,
    96,
    System.Windows.Media.PixelFormats.Default);
renderTarget.Render(canvaspad);
like image 949
Mixer Avatar asked Feb 19 '13 08:02

Mixer


1 Answers

As the control has no parent container, you need to call Measure and Arrange in order to do a proper layout. As layout is done asynchronously (see Remarks in Measure and Arrange), you may also need to call UpdateLayout to force the layout to be updated immediately.

public BitmapSource RenderToBitmap(UIElement element, Size size)
{
    element.Measure(size);
    element.Arrange(new Rect(size));
    element.UpdateLayout();

    var bitmap = new RenderTargetBitmap(
        (int)size.Width, (int)size.Height, 96, 96, PixelFormats.Default);

    bitmap.Render(element);
    return bitmap;
}

In case you have already set the Width and Height of the element you may use that for the size parameter:

var grid = new Grid
{
    Width = 200,
    Height = 200,
    Background = Brushes.Yellow
};

grid.Children.Add(
    new Ellipse
    {
        Width = 100,
        Height = 100,
        Fill = Brushes.Blue
    });

var bitmap = RenderElement(grid, new Size(grid.Width, grid.Height));
like image 60
Clemens Avatar answered Nov 08 '22 19:11

Clemens