Im trying to allow users to draw a triangle shape. I'm getting the start point and the end point and using the formula to find the third point of a equilateral triangle to create the triangle but it doesn't seem to be working any ideas how I can do this? Maybe using a circle but I dont know how to go about that. Here is my current code.
NSValue *point = [_path objectAtIndex:0];
CGPoint startPoint = point.CGPointValue;
point = [_path lastObject];
CGPoint endPoint = point.CGPointValue;
CGPoint thirdPoint = CGPointMake(((startPoint.x+endPoint.x)/2), (((startPoint.x-endPoint.x)/2)*(tan(60))+1));
UIBezierPath *triangle = [UIBezierPath bezierPath];
[triangle moveToPoint:startPoint];
[triangle addLineToPoint:endPoint];
[triangle addLineToPoint:thirdPoint];
[triangle addLineToPoint:startPoint];
triangle.lineWidth=size;
This should work to compute the third point of an equilateral triangle:
CGPoint startPoint = ..., endPoint = ...;
CGFloat angle = M_PI/3; // 60 degrees in radians
// v1 = vector from startPoint to endPoint:
CGPoint v1 = CGPointMake(endPoint.x - startPoint.x, endPoint.y - startPoint.y);
// v2 = v1 rotated by 60 degrees:
CGPoint v2 = CGPointMake(cosf(angle) * v1.x - sinf(angle) * v1.y,
sinf(angle) * v1.x + cosf(angle) * v1.y);
// thirdPoint = startPoint + v2:
CGPoint thirdPoint = CGPointMake(startPoint.x + v2.x, startPoint.y + v2.y);
UIBezierPath *triangle = [UIBezierPath bezierPath];
[triangle moveToPoint:startPoint];
[triangle addLineToPoint:endPoint];
[triangle addLineToPoint:thirdPoint];
[triangle closePath];
// ...
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