I was trying to draw a rectangle (actually a selection box) in Javascript, to select the SVG elements that come in the selection.
I tried to fix the code for the click and drag rectangle: http://jsfiddle.net/7uNfW/26/
but there is some problem that I can't figure out in function handleMouseDown(e) and function handleMouseUp(e)
Plus I need to get some ideas as to how will I go about selecting the SVG elements in the box.
Any help would be appreciated.
The fillRect() is a method of the 2d drawing context object. The fillRect() method allows you to draw a filled rectangle at (x,y) position with a specified with and height on a canvas. In this syntax: x is the x-axis coordinate of the starting point of the rectangle.
Draw a Rectangle on the HTML Canvas with a Mouse //... // window. addEventListener("mousedown", startDrawing); //... // window. addEventListener("mouseup", endDrawing); //... // window. addEventListener("mousemove", draw);
As for the creating of a Clink 'N Drag rectangle, I rewrote the code to become this. It looks like it's working just fine.
Now, for the SVG part, I'm not sure how you'd go about incorporating SVG into canvas. Have a look at this library instead: http://fabricjs.com/
For the task of detecting if your selection box is covering a SVG, I can give you the following suggestions:
.
if ((svg.startY+svg.height) < startY) {
    return false; // svg too high
} else if (svg.y > stopY) {
    return false; // svg too low
} else if ((svg.x + svg.width) < startX) {
    return false;  // svg too far left
} else if (svg.x > stopX) {
    return false;  // svg too far right
} else {
    // Overlap
    return true;
}
                        In your fiddle you're referring to mouseUp. The jQuery method is referred to as  mouseup. That's showing an error in the console.
Also,  you're trying to update the html of an element that isn't in the DOM, #downlog.
Here's a fiddle showing something happening now: http://jsfiddle.net/7uNfW/33/
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