Can someone tell me how can I draw a GeoJson file as an overlay in apple maps? I want a complete example, I have the shapes as Polygons or MultiPolygons?
This file Countries GeoJSON is enough for me if you provided me with a code or a library to use to render it using MKMapView
I've found a solution in case someone wants help too.
@interface HHLViewController
+ (NSArray *)countriesOverlays;
@end
@implementation HHLViewController
- (void)viewDidLoad {
[super viewDidLoad];
NSArray *overlays = [HHLViewController countriesOverlays];
[self.stateMapView addOverlays:overlays];
}
+ (NSArray *)countriesOverlays {
NSString *fileName = [[NSBundle mainBundle] pathForResource:@"countries" ofType:@"json"];
NSData *overlayData = [NSData dataWithContentsOfFile:fileName];
NSArray *countries = [[NSJSONSerialization JSONObjectWithData:overlayData options:NSJSONReadingAllowFragments error:nil] objectForKey:@"features"];
NSMutableArray *overlays = [NSMutableArray array];
for (NSDictionary *country in countries) {
NSDictionary *geometry = country[@"geometry"];
if ([geometry[@"type"] isEqualToString:@"Polygon"]) {
MKPolygon *polygon = [HHLViewController overlaysFromPolygons:geometry[@"coordinates"] id:country[@"properties"][@"name"]];
if (polygon) {
[overlays addObject:polygon];
}
} else if ([geometry[@"type"] isEqualToString:@"MultiPolygon"]){
for (NSArray *polygonData in geometry[@"coordinates"]) {
MKPolygon *polygon = [HHLViewController overlaysFromPolygons:polygonData id:country[@"properties"][@"name"]];
if (polygon) {
[overlays addObject:polygon];
}
}
} else {
NSLog(@"Unsupported type: %@", geometry[@"type"]);
}
}
return overlays;
}
+ (MKPolygon *)overlaysFromPolygons:(NSArray *)polygons id:(NSString *)title
{
NSMutableArray *interiorPolygons = [NSMutableArray arrayWithCapacity:[polygons count] - 1];
for (int i = 1; i < [polygons count]; i++) {
[interiorPolygons addObject:[HHLViewController polygonFromPoints:polygons[i] interiorPolygons:nil]];
}
MKPolygon *overlayPolygon = [HHLViewController polygonFromPoints:polygons[0] interiorPolygons:interiorPolygons];
overlayPolygon.title = title;
return overlayPolygon;
}
+ (MKPolygon *)polygonFromPoints:(NSArray *)points interiorPolygons:(NSArray *)polygons
{
NSInteger numberOfCoordinates = [points count];
CLLocationCoordinate2D *polygonPoints = malloc(numberOfCoordinates * sizeof(CLLocationCoordinate2D));
NSInteger index = 0;
for (NSArray *pointArray in points) {
polygonPoints[index] = CLLocationCoordinate2DMake([pointArray[1] floatValue], [pointArray[0] floatValue]);
index++;
}
MKPolygon *polygon;
if (polygons) {
polygon = [MKPolygon polygonWithCoordinates:polygonPoints count:numberOfCoordinates interiorPolygons:polygons];
} else {
polygon = [MKPolygon polygonWithCoordinates:polygonPoints count:numberOfCoordinates];
}
free(polygonPoints);
return polygon;
}
@end
I made a some Swift version for MultiPolygon
import Foundation
import MapKit
struct MapGeoGeometry: Codable {
let type: String
let coordinates: [[[[Double]]]]
}
struct MapGeoFeature: Codable {
let type: String
let geometry: MapGeoGeometry
}
extension MapGeoFeature {
func toPolygons() -> [MKPolygon] {
return geometry.coordinates
.map { data in return data.map { MapGeoFeature.polygon(from: $0) } }
.reduce([], +)
}
static func polygon(from points: [[Double]]) -> MKPolygon {
let coords = points.map { CLLocationCoordinate2D(latitude: $0[1], longitude: $0[0]) }
return MKPolygon(coordinates: coords, count: coords.count, interiorPolygons: nil)
}
}
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