i've written an app that captures a picture and saves it on the sdcard. i then can load that image into an imageview to display it. i'd like to draw a circle on the bitmap before i display it. the code below displays the bitmap but no circle, any ideas why the circle is not there?
thanks.
BitmapFactory.Options bfo = new BitmapFactory.Options();
bfo.inSampleSize = 5;
Bitmap bm = BitmapFactory.decodeByteArray(imageArray, 0, imageArray.length, bfo);
Log.e(TAG, bm.toString());
//imageview.setImageBitmap(bm);
Bitmap bmOverlay = Bitmap.createBitmap(bm.getWidth(), bm.getHeight(), bm.getConfig());
canvas = new Canvas(bmOverlay);
Paint paint = new Paint();
paint.setColor(Color.RED);
canvas.drawBitmap(bm, new Matrix(), null);
canvas.drawCircle(750, 14, 11, paint);
imageview.setImageBitmap(bmOverlay);
To draw on a bitmap, use the image control's canvas and attach the mouse-event handlers to the appropriate events in the image control. Typically, you would use region operations (fills, rectangles, polylines, and so on). These are fast and efficient methods of drawing.
You might check bm.getWidth
. If you are using a sample size of 5 then your image will be 5 times smaller than the original, causing your circle to disappear off the right side of the image.
You could try:
paint.setStrokeWidth(10);
canvas.drawCircle(50, 50, 25);
just as a sanity check.
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