I am planning to implement Socket.io in android by this library for a chat based application. As far as I understood the library seems to be pretty good. I want to know how to maintain a single socket connection throughout the app all the time? Here I have listed out ways to achieve, in which I need the best and stable way.
Three ways
MainApplication Class extends Application
By this we have a good scope that the socket connection is maintained in the main thread( or application's life cycle) and whenever the socket instance is needed from the activity we can get it easily. But it's main thread which also the problem. It might block the main thread.
BoundService
By this way we can bind the service with the activities and we can simply use it. Doing in separate thread is the way to achieve IO/Network calls. But cross processing transfer is more expensive than directly accessing in same process.
Singleton
Maintaining connection in Singleton also makes sense. But we don't know when the instance is killed by process, because it doesn't work in activity life cycle.
If I makes sense please help me out. If not comment it out.
I have given the answer which is more suitable for me.
Installing the DependenciesNow we can use Socket.IO on Android!
Although Socket.IO indeed uses WebSocket for transport when possible, it adds additional metadata to each packet. That is why a WebSocket client will not be able to successfully connect to a Socket.IO server, and a Socket.IO client will not be able to connect to a plain WebSocket server either.
First of all, the Application's onCreate()
is irrelevant in your use case because you can't have a thread running in the background when it was first initiated in a non service code.
Also, I would recommend using Google Cloud Messaging instead of creating your own mechanism. It would be best for the device's battery life and much less code for you to handle.
If you do want to implement that chat completely on your own, Service
is your only choice. You can also combine it with a singleton, but I wouldn't recommend that approach. You can use broadcasts and BroadcastReceiver
for communicating between your Service
and Activity
, I think it is easier than a Bound Service since bounding to the service is asynchronous and it creates a lot of mess compared to simple broadcasting.
socket
connectionAs per Ofek Ron mentioned Service
with BroadcaseReceiver
is a better idea than BoundService
. Because its a tedious process to maintain communication. And I also recommend pub/sub
way of broadcasting, like Otto
or EventBus
(I myself suggest Otto by Square, which is clean and brilliant api).
Pros of OTTO
1. Cleaner Api
2. You can subscribe and publish in/to any Activity
, Fragment
, Service
class.
3. Decoupling. (You have to couple as less as possible in your code).
And one more point is use START_STICKY
in the onStartCommand()
to start service after it is getting destroyed. See this reference.
It's best practice to start the service in the MainApplication
that extends Application
. Because the application will be killed when there is a memory constraint or user forcefully closes the app from the stack. So onStartCommand()
will not be called frequently like if we have implemented in Activity.
You can implement online status simply by implementing Application.LifeCycleCallbacks
in the MainApplication
class, which has most of the life cycle callbacks of activity and will be notified in the callback. By that you can implement Online
status simply without any boiler plate codes. (If anyone need help here let me know).
Best practice is to implement by IntentService
because it's running in the a separate thread. I promise which will give the best performance because it is handled by android itself, not like threads created by us.
You can combine first way and third way like:
Create Socket
s in your Application
and declare them as static
. So you can maintain and access them every where in you application. Don't forget to create separate Thread
s to perform the network operations, you can use ThreadPool
to manage those Thread
. If you want to update your UI from those Thread
you can use Handler
and Message
to communication with UI Thread
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