I'm just getting into basic drawing with Android. I'm starting off with a few simple shapes but I'm having a few issues. I'd like to draw a circle at the center of a canvas. I looked at a few examples but can't seem to make it work. I think it's because I don't really understand what variables go where.
Could someone please explain the proper way to draw my circle at the center of my screen. Here is my code:
public class Circle extends View{
int width = this.getWidth();
int height = this.getHeight();
public Circle(Context context) {
super(context);
setFocusable(true);
}
protected void onDraw(Canvas canvas){
canvas.drawColor(Color.CYAN);
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
//canvas.drawCircle(100, 100, 50, paint);
canvas.drawCircle(width/2, height/2, 100, paint);
Display disp = ((WindowManager)this.getContext().getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
float radius = 0;//Radius caused an error so I initialized this variable
canvas.drawCircle(disp.getWidth()/2, disp.getHeight()/2, radius, paint);
}
}
width and height of the view have not been yet initialized when getWidth() and getHeight() are called, just use getWidth() and getHeight() in onDraw:
canvas.drawCircle(getWidth()/2, getHeight()/2, 100, paint);
You can also override onSizeChanged and get view width and height.
PS: do not create anything in onDraw, create the paint object in the constructor.
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