I have 4 float points (positions in 2D) and I want to draw and fill a polygon (with vertices at those 4 positions) in 2D.
How can I do that with sharpdx?
I have found how to draw and fill a polygon. I have used drawGeometry and fillGeometry methods of RenderTarget object.
I wont mention how to initialize the directx
PathGeometry geo1;
GeometrySink sink1;
FactoryD2D factory = new FactoryD2D();
var dpi = factory.DesktopDpi;
RenderTarget renderTarget;
renderTarget = new RenderTarget(factory, backBuffer, new RenderTargetProperties()
{
DpiX = dpi.Width,
DpiY = dpi.Height,
MinLevel = SharpDX.Direct2D1.FeatureLevel.Level_DEFAULT,
PixelFormat = new SharpDX.Direct2D1.PixelFormat(Format.Unknown, AlphaMode.Ignore),
Type = RenderTargetType.Hardware,
Usage = RenderTargetUsage.None
});
// and after all initialization
pta[0] = new SharpDX.Vector2(pts[4].X, pts[4].Y);
pta[1] = new SharpDX.Vector2(pts[5].X, pts[5].Y);
pta[2] = new SharpDX.Vector2(pts[6].X, pts[6].Y);
pta[3] = new SharpDX.Vector2(pts[7].X, pts[7].Y);
geo1 = new PathGeometry(factory);
sink1 = geo1.Open();
sink1.BeginFigure(pta[0], new FigureBegin());
sink1.AddLines(new SharpDX.Vector2[] { pta[1], pta[2], pta[3] });
sink1.EndFigure(new FigureEnd());
sink1.Close();
Color penColor = Color.Black;
SolidColorBrush penBrush = new SolidColorBrush(g, new SharpDX.Color(penColor.R, penColor.G, penColor.B));
Color color = AddColor(pt, zmin, zmax);
SolidColorBrush aBrush = new SolidColorBrush(g, new SharpDX.Color(color.R, color.G, color.B));
renderTarget.DrawGeometry(geo1, penBrush);
renderTarget.FillGeometry(geo1, aBrush);
geo1.Dispose();
sink1.Dispose();
You can add other geos and sinks in order to add more shapes on to it
Hope this help to somebody who is lost and trying to find an answer desperately like me
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With