I have x1,y1 and x2,y2 which forms a line segment. How can I get another line x3,y3 - x4,y4 which is parallel to the first line as in the picture. I can simply add n to x1 and x2 to get a parallel line but it is not what i wanted. I want the lines to be as parallel in the picture.
Parallel lines are those lines that are equidistant from each other and never meet, no matter how much they may be extended in either directions. For example, the opposite sides of a rectangle represent parallel lines.
What you want to do is to offset the coordinates in the orthogonal direction. If you know vector math, multiply the vector created by the distance between the endpoints of the line by the following matrix:
[ 0 -1 ] [ 1 0 ]
Say that the first line has the points (x1,y1)
, (x2,y2)
, with x=x2-x1
, y=y2-y1
.
We also have L = sqrt(x*x+y*y)
, the length of the line (pardon the notation). Then the next line should be offset by
[ 0 -1 ] [x] [ 1 0 ] [y]
=> dx = -y / L
, dy = x / L
which is the normalized offset for the new line.
In C#-like pseudocode:
var x1 = ..., x2 = ..., y1 = ..., y2 = ... // The original line var L = Math.Sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2)) var offsetPixels = 10.0 // This is the second line var x1p = x1 + offsetPixels * (y2-y1) / L var x2p = x2 + offsetPixels * (y2-y1) / L var y1p = y1 + offsetPixels * (x1-x2) / L var y2p = y2 + offsetPixels * (x1-x2) / L g.MoveTo(x1p,y1p) // I don't remember if this is the way g.LineTo(x2p,y2p) // to draw a line in GDI+ but you get the idea
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