(Using iOS 5 and Xcode 4.2)
I have an MKMapView and want to draw a circle of 1000m radius around the user location.
On the surface it would seem that implementing the mapView:viewForAnnotation: map view delegate method, and adding a custom MKAnnotationView for the users location, would be a perfect solution. It would look something like this:
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation { // If it's the user location, return my custom MKAnnotationView. if ([annotation isKindOfClass:[MKUserLocation class]]) { return myCustomAnnotationView; } else { return nil; } }
However annotations on the map don't scale when you zoom in and out of the map.
So I tried adding an overlay (because overlays scale with the map), using the MKCircle class and setting its co-ordinates to the latest co-ordinates from my locationManger/map view delegate. However as the coordinate property of MKCircle is readonly, I'm having to remove the overlay then add a new one each time the user moves. Causing a noticeable flicker as it happens.
Is there any way to make an annotation scale seamlessly as the map view is scaled in and out? Or is there a good way to make an overlay move seamlessly with changes in the users location?
I would be very grateful for your help :)
Try a custom overlay. Add this in viewDidLoad:
MKCircle *circle = [MKCircle circleWithCenterCoordinate:userLocation.coordinate radius:1000]; [map addOverlay:circle];
userLocation can be obtained by storing the MKUserLocationAnnotation as a property. Then, to actually draw the circle, put this in the map view's delegate:
- (MKOverlayRenderer *)mapView:(MKMapView *)map viewForOverlay:(id <MKOverlay>)overlay { MKCircleRenderer *circleView = [[MKCircleRenderer alloc] initWithOverlay:overlay]; circleView.strokeColor = [UIColor redColor]; circleView.fillColor = [[UIColor redColor] colorWithAlphaComponent:0.4]; return circleView; }
An updated version for iOS 8.0 using Swift.
import Foundation import MapKit class MapViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate{ var locationManager: CLLocationManager = CLLocationManager() @IBOutlet var mapView: MKMapView! override func viewDidLoad() { super.viewDidLoad() // We use a predefined location var location = CLLocation(latitude: 46.7667 as CLLocationDegrees, longitude: 23.58 as CLLocationDegrees) addRadiusCircle(location) } func addRadiusCircle(location: CLLocation){ self.mapView.delegate = self var circle = MKCircle(centerCoordinate: location.coordinate, radius: 10000 as CLLocationDistance) self.mapView.addOverlay(circle) } func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! { if overlay is MKCircle { var circle = MKCircleRenderer(overlay: overlay) circle.strokeColor = UIColor.redColor() circle.fillColor = UIColor(red: 255, green: 0, blue: 0, alpha: 0.1) circle.lineWidth = 1 return circle } else { return nil } } }
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