I am using the below code to allow for touch drag and drop on my website. However, while the parts of my code which have drag/drop functionality work, on an iPhone, I cannot scroll or move the page in anyway. I can drag & drop, but regular iPhone touch functionality is gone!
I have found the below snippet in several Stack Overflow responses so I am wondering if there is a workaround for this. I want to be able to drag & drop on both web and mobile.
My dragging code (just a list):
$(function() {
$(".drag_me ul").sortable();
});
code for touch events:
function touchHandler(event)
{
var touches = event.changedTouches,
first = touches[0],
type = "";
switch(event.type)
{
case "touchstart": type = "mousedown"; break;
case "touchmove": type="mousemove"; break;
case "touchend": type="mouseup"; break;
default: return;
}
var simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1,
first.screenX, first.screenY,
first.clientX, first.clientY, false,
false, false, false, 0/*left*/, null);
first.target.dispatchEvent(simulatedEvent);
event.preventDefault();
}
function init()
{
document.addEventListener("touchstart", touchHandler, true);
document.addEventListener("touchmove", touchHandler, true);
document.addEventListener("touchend", touchHandler, true);
document.addEventListener("touchcancel", touchHandler, true);
}
I've been working on the same problem and think I just licked it. I removed the guts of touchHandler and use them to populate the callback that binds the event listeners only to the children of <div id='stage'>
. Below is my code using jquery. Hope this helps!
function init(){
$("#stage").children().bind('touchstart touchmove touchend touchcancel', function(){
var touches = event.changedTouches, first = touches[0], type = "";
switch(event.type){
case "touchstart": type = "mousedown";
break;
case "touchmove": type="mousemove";
break;
case "touchend": type="mouseup";
break;
default: return;
}
var simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1,
first.screenX, first.screenY,
first.clientX, first.clientY, false,
false, false, false, 0/*left*/, null);
first.target.dispatchEvent(simulatedEvent);
event.preventDefault();
});
}
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