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Downloading an image using XMLHttpRequest in a userscript

First of all there is a question with the same title here on SO but its not what I'm looking for and it doesn't have a complete answer either.

So here's my question. Say I have this URL which directs to an image.

https://fbcdn-photos-a.akamaihd.net/hphotos-ak-ash4/299595_10150290138650735_543370734_8021370_355110168_n.jpg

Once I put this parameter ?dl=1 to the end of the URL, it becomes downloadable.

https://fbcdn-photos-a.akamaihd.net/hphotos-ak-ash4/299595_10150290138650735_543370734_8021370_355110168_n.jpg?dl=1

I'm trying to do this task through a userscript. So I used XMLHttpRequest for that.

var url = "https://fbcdn-photos-a.akamaihd.net/hphotos-ak-ash4/299595_10150290138650735_543370734_8021370_355110168_n.jpg?dl=1";

var request = new XMLHttpRequest();  
request.open("GET", url, false);   
request.send(null);  

if (request.status === 200) 
{  
    alert(request.statusText);
}

Here is a fiddle.

But it does not work.

like image 686
Isuru Avatar asked Jan 08 '12 15:01

Isuru


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1 Answers

XMLHttpRequest will not work cross-domain, but since this is a userscript Chrome now supports GM_xmlhttpRequest() in userscripts only.

Something like this should work, note that it is asynchronous:

GM_xmlhttpRequest ( {
    method:         'GET',
    url:            'https://fbcdn-photos-a.akamaihd.net/hphotos-ak-ash4/299595_10150290138650735_543370734_8021370_355110168_n.jpg?dl=1',
    onload:         function (responseDetails) {
                        alert(responseDetails.statusText);
                    }
} );




As for getting and using the actual image data, that is a major pain to work out.

  • You can use the new .responseType = "blob"; functionality in Firefox but Chrome does not yet support it.

  • In Chrome or Firefox, for the same domain only, you can use the new XHR2 like so:
    See it in action at jsBin.

    BlobBuilder             = window.MozBlobBuilder || window.WebKitBlobBuilder || window.BlobBuilder;
    
    var url                 = "http://jsbin.com/images/gear.png";
    var request             = new XMLHttpRequest();
    request.open ("GET", url, false);
    request.responseType    = "arraybuffer";
    request.send (null);
    
    if (request.status === 200) {
        var bb              = new BlobBuilder ();
        bb.append (request.response); // Note: not request.responseText
    
        var blob            = bb.getBlob ('image/png');
        var reader          = new FileReader ();
        reader.onload       = function (zFR_Event) {
            $("body").prepend ('<p>New image: <img src="' + zFR_Event.target.result + '"></p>')
        };
    
        reader.readAsDataURL (blob);
    }
    


  • Unfortunately, GM_xmlhttpRequest() does not (yet) support setting responseType.


So, for GM script or userscript applications, we have to use a custom base64 encoding scheme like in "Javascript Hacks: Using XHR to load binary data".

The script code becomes something like:

var imgUrl              = "http://jsbin.com/images/gear.png";

GM_xmlhttpRequest ( {
    method:         'GET',
    url:            imgUrl,
    onload:         function (respDetails) {
                        var binResp     = customBase64Encode (respDetails.responseText);

                        /*-- Here, we just demo that we have a valid base64 encoding
                            by inserting the image into the page.
                            We could just as easily AJAX-off the data instead.
                        */
                        var zImgPara    = document.createElement ('p');
                        var zTargetNode = document.querySelector ("body *"); //1st child

                        zImgPara.innerHTML = 'Image: <img src="data:image/png;base64,'
                                           + binResp + '">';
                        zTargetNode.parentNode.insertBefore (zImgPara, zTargetNode);
                    },
    overrideMimeType: 'text/plain; charset=x-user-defined'
} );


function customBase64Encode (inputStr) {
    var
        bbLen               = 3,
        enCharLen           = 4,
        inpLen              = inputStr.length,
        inx                 = 0,
        jnx,
        keyStr              = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
                            + "0123456789+/=",
        output              = "",
        paddingBytes        = 0;
    var
        bytebuffer          = new Array (bbLen),
        encodedCharIndexes  = new Array (enCharLen);

    while (inx < inpLen) {
        for (jnx = 0;  jnx < bbLen;  ++jnx) {
            /*--- Throw away high-order byte, as documented at:
              https://developer.mozilla.org/En/Using_XMLHttpRequest#Handling_binary_data
            */
            if (inx < inpLen)
                bytebuffer[jnx] = inputStr.charCodeAt (inx++) & 0xff;
            else
                bytebuffer[jnx] = 0;
        }

        /*--- Get each encoded character, 6 bits at a time.
            index 0: first  6 bits
            index 1: second 6 bits
                        (2 least significant bits from inputStr byte 1
                         + 4 most significant bits from byte 2)
            index 2: third  6 bits
                        (4 least significant bits from inputStr byte 2
                         + 2 most significant bits from byte 3)
            index 3: forth  6 bits (6 least significant bits from inputStr byte 3)
        */
        encodedCharIndexes[0] = bytebuffer[0] >> 2;
        encodedCharIndexes[1] = ( (bytebuffer[0] & 0x3) << 4)   |  (bytebuffer[1] >> 4);
        encodedCharIndexes[2] = ( (bytebuffer[1] & 0x0f) << 2)  |  (bytebuffer[2] >> 6);
        encodedCharIndexes[3] = bytebuffer[2] & 0x3f;

        //--- Determine whether padding happened, and adjust accordingly.
        paddingBytes          = inx - (inpLen - 1);
        switch (paddingBytes) {
            case 1:
                // Set last character to padding char
                encodedCharIndexes[3] = 64;
                break;
            case 2:
                // Set last 2 characters to padding char
                encodedCharIndexes[3] = 64;
                encodedCharIndexes[2] = 64;
                break;
            default:
                break; // No padding - proceed
        }

        /*--- Now grab each appropriate character out of our keystring,
            based on our index array and append it to the output string.
        */
        for (jnx = 0;  jnx < enCharLen;  ++jnx)
            output += keyStr.charAt ( encodedCharIndexes[jnx] );
    }
    return output;
}
like image 98
Brock Adams Avatar answered Sep 21 '22 15:09

Brock Adams