When converting a "high" precision Double to a Decimal I lose precision with Convert.ToDecimal or casting to (Decimal) due to Rounding.
Example :
double d = -0.99999999999999956d;
decimal result = Convert.ToDecimal(d); // Result = -1
decimal result = (Decimal)(d); // Result = -1
The Decimal value returned by Convert.ToDecimal(double) contains a maximum of 15 significant digits. If the value parameter contains more than 15 significant digits, it is rounded using rounding to nearest.
So I in order to keep my precision, I have to convert my double to a String and then call Convert.ToDecimal(String):
decimal result = System.Convert.ToDecimal(d.ToString("G20")); // Result = -0.99999999999999956d
This method is working but I would like to avoid using a String variable in order to convert a Double to Decimal without rounding after 15 digits?
One possible solution is to decompose d
as the exact sum of n doubles, the last of which is small and contains all the trailing significant digits that you desire when converted to decimal, and the first (n-1) of which convert exactly to decimal.
For the source double d
between -1.0 and 1.0:
decimal t = 0M;
bool b = d < 0;
if (b) d = -d;
if (d >= 0.5) { d -= 0.5; t = 0.5M; }
if (d >= 0.25) { d -= 0.25; t += 0.25M; }
if (d >= 0.125) { d -= 0.125; t += 0.125M; }
if (d >= 0.0625) { d -= 0.0625; t += 0.0625M; }
t += Convert.ToDecimal(d);
if (b) t = -t;
Test it on ideone.com.
Note that the operations d -=
are exact, even if C# computes the binary floating-point operations at a higher precision than double
(which it allows itself to do).
This is cheaper than a conversion from double
to string, and provides a few additional digits of accuracy in the result (four bits of accuracy for the above four if-then-elses).
Remark: if C# did not allow itself to do floating-point computations at a higher precision, a good trick would have been to use Dekker splitting to split d
into two values d1
and d2
that would convert each exactly to decimal. Alas, Dekker splitting only works with a strict interpretation of IEEE 754 multiplication and addition.
Another idea is to use C#'s version of frexp to obtain the significand s
and exponent e
of d
, and to compute (Decimal)((long) (s * 4503599627370496.0d)) * <however one computes 2^e in Decimal>
.
There are two approaches, one of which will work for values up below 2^63, and the other of which will work for values larger than 2^53.
Split smaller values into whole-number and fractional parts. The whole-number part may be precisely cast to long
and then Decimal
[note that a direct cast to Decimal
may not be precise!] The fractional part may be precisely multiplied by 9007199254740992.0 (2^53), converted to long
and then Decimal
, and then divided by 9007199254740992.0m. Adding the result of that division to the whole-number part should yield a Decimal
value which is within one least-significant-digit of being correct [it may not be precisely rounded, but will still be far better than the built-in conversions!]
For larger values, multiply by (1.0/281474976710656.0) (2^-48), take the whole-number part of that result, multiply it back by 281474976710656.0, and subtract it from the original result. Convert the whole-number results from the division and the subtraction to Decimal
(they should convert precisely), multiply the former by 281474976710656m, and add the latter.
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