I need to move a rectangle using angles. Actually I want to change the direction of my moving rectangle when it reaches the location I have given in my code in if statement!
I just need the way I can find out how to move my rectangle at 60, 30, 60, 120, 150, 270 degrees!
Suppose that if
circle.Y>=this.Height-80
See this:
I really actually need to change the direction of rectangle movement using angles! so that at certain location reaches I can change the rectangle direction according to angle of my own choice! such that:
if(circle.Y>=this.Height-80)
move in the direction of 90 degrees
if(circle.X>=this.Width-80)
move in the direction of 60 degree
as you can see in the screen shot!
What I have been trying is:
public partial class Form1 : Form
{
Rectangle circle;
double dx = 2;
double dy = 2;
public Form1()
{
InitializeComponent();
circle = new Rectangle(10, 10, 40, 40);
}
private void Form1_Load(object sender, EventArgs e)
{
this.Refresh();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.FillEllipse(new SolidBrush(Color.Red), circle);
}
private void timer_Tick(object sender, EventArgs e)
{
circle.X += (int)dx;
circle.Y += (int)dy;
if (circle.Y>=this.Height-80)
{
dy = -Math.Acos(0) * dy/dy; //here i want to change the direction of circle at 90 degrees so that it should go up vertically straight with same speed
}
this.Refresh();
}
}
The Problem is that I have been trying changing my conditions to:
dy = -Math.Asin(1) * dy;
dx = Math.Acos(0) * dx ;
but in both cases nothing is happening and the direction remains same! I just want to move the circle in inverted upward direction at 90 degrees when it reach at
circle.Y>=this.Height-80
You need to draw the rectangle again to some image for it to display. I created this code for moving and drawing rectangle on pictureBox1
, using your already defined circle
-rectangle:
Moving the rectangle:
public void MoveRectangle(ref Rectangle rectangle, double angle, double distance)
{
double angleRadians = (Math.PI * (angle) / 180.0);
rectangle.X = (int)((double)rectangle.X - (Math.Cos(angleRadians) * distance));
rectangle.Y = (int)((double)rectangle.Y - (Math.Sin(angleRadians) * distance));
}
Drawing the rectangle and displaying it in the PictureBox
:
public void DrawRectangle(Rectangle rectangle)
{
Bitmap bmp = new Bitmap(pictureBox1.Width, pictureBox1.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
g.FillEllipse(new SolidBrush(Color.Red), rectangle);
}
pictureBox1.Image = bmp;
}
Demo it with a button click:
private void Button1_Click(object sender, EventArgs e)
{
MoveRectangle(ref circle, 90, 5);
DrawRectangle(circle);
}
Math.Asin(1) * dy is a constant value. Thus, you should use, for example, an instance variable that increments in each Tick of your timer.
...And *dy/dy is irrelevant.
public partial class Form1 : Form
{
Rectangle circle;
double dx = 2;
double dy = 2;
acum=0; //the new variable
...
private void timer_Tick(object sender, EventArgs e)
{
circle.X += (int)dx;
circle.Y += (int)dy;
if (circle.Y>=this.Height-300)
{
dy = -Math.Acos(acum);
acum+=1; //your accumulator
}
this.Refresh();
}
acos and asin are the inverse of sin and cos so the output of those two functions is an angle (usually in radians). This makes the code incorrect.
I strongly suggest that you read up on vector and matrix maths as using Euler angles can get quite messy.
So, you will have a position vector P and a movement vector M and the current position is:
P' = P + M.t
where t is time, P is the original position and P' is the current position.
Then, when you want to change direction, you create a rotation matrix and multiply the movement vector M by this rotation matrix.
The advantage here is that you can step from a 2D system to a 3D system by adding a Z component to your vectors and increasing the size of your matrices.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With