[The mystery has been solved; for those looking for an explanation, it is at the bottom of this post]
Below is a Windows tone generator I am trying to write using Windows waveOut*()
functions.
Despite doing literally everything according to MSDN (e.g. callback events that should be reset manually), I cannot get smooth square-wave playback from the damn thing — any smooth playback, actually, but for the sake of simplicity I demonstrate squares. Buffer borders always greet me with clicks! Looks like Windows just ignores the fact that I use double buffering.
The generator itself is independent of the buffer size, and if I take a larger buffer the seamless playback continues for a longer period of time — but when the buffer finally ends there is a click.
Help.
#define _WIN32_IE 0x0500
#define _WIN32_WINNT 0x0501
#define WINVER _WIN32_WINNT
#include <windows.h>
#include <mmsystem.h>
#include <commctrl.h>
#include <stdint.h>
#include <stdio.h>
#include <math.h>
short freq, ampl;
typedef struct {
long chnl, smpl, bits, size, swiz;
void *sink, *data[2];
} WAVE;
LRESULT APIENTRY WndProc(HWND hWnd, UINT uMsg, WPARAM wPrm, LPARAM lPrm) {
switch (uMsg) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_NOTIFY:
switch (((NMHDR*)lPrm)->idFrom) {
case 2:
freq = ((NMUPDOWN*)lPrm)->iPos;
break;
case 4:
ampl = ((NMUPDOWN*)lPrm)->iPos;
break;
}
return 0;
default:
break;
}
return DefWindowProc(hWnd, uMsg, wPrm, lPrm);
}
void FillBuf(WAVE *wave, short freq, short ampl, long *phaz) {
int16_t *data = wave->data[wave->swiz ^= 1];
float tone = 1.0 * freq / wave->smpl;
long iter;
for(iter = 0; iter < wave->size; iter++)
data[iter] = ((long)(tone * (iter + *phaz)) & 1)? ampl : -ampl;
*phaz = *phaz + iter;//2.0 * frac(0.5 * tone * (iter + *phaz)) / tone;
}
DWORD APIENTRY WaveFunc(LPVOID data) {
WAVEHDR *whdr;
WAVE *wave;
intptr_t *sink;
long size, phaz = 0;
wave = (WAVE*)data;
whdr = (WAVEHDR*)(sink = wave->sink)[1];
size = wave->chnl * wave->size * (wave->bits >> 3);
wave->data[0] = calloc(1, size);
wave->data[1] = calloc(1, size);
do {
waveOutUnprepareHeader((HWAVEOUT)sink[0], whdr, sizeof(WAVEHDR));
whdr->dwBufferLength = size;
whdr->dwFlags = 0;
whdr->dwLoops = 0;
whdr->lpData = (LPSTR)wave->data[wave->swiz];
waveOutPrepareHeader((HWAVEOUT)sink[0], whdr, sizeof(WAVEHDR));
ResetEvent((HANDLE)sink[2]);
waveOutWrite((HWAVEOUT)sink[0], whdr, sizeof(WAVEHDR));
FillBuf(wave, freq, ampl, &phaz);
} while (!WaitForSingleObject((HANDLE)sink[2], INFINITE));
return 0;
}
int APIENTRY WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR args, int show) {
WNDCLASSEX wndc = {sizeof(wndc), CS_HREDRAW | CS_VREDRAW, WndProc, 0, 0,
inst, LoadIcon(0, IDI_HAND), LoadCursor(0, IDC_ARROW),
(HBRUSH)(COLOR_BTNFACE + 1), 0, "-", 0};
INITCOMMONCONTROLSEX icct = {sizeof(icct), ICC_STANDARD_CLASSES};
MSG pmsg;
HWND mwnd, cwnd, spin;
DWORD thrd;
WAVEFORMATEX wfmt;
intptr_t data[3];
WAVE wave = {1, 44100, 16, 4096, 0, data};
// AllocConsole();
// freopen("CONOUT$", "wb", stdout);
InitCommonControlsEx(&icct);
RegisterClassEx(&wndc);
mwnd = CreateWindowEx(0, wndc.lpszClassName, " ",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, 320, 240,
HWND_DESKTOP, 0, wndc.hInstance, 0);
cwnd = CreateWindowEx(WS_EX_CLIENTEDGE, WC_EDIT, 0, ES_AUTOHSCROLL
| ES_WANTRETURN | ES_MULTILINE | ES_NUMBER | WS_CHILD
| WS_VISIBLE, 10, 10, 100, 24, mwnd, (HMENU)1, 0, 0);
SendMessage(cwnd, EM_LIMITTEXT, 9, 0);
spin = CreateWindowEx(0, UPDOWN_CLASS, 0, UDS_HOTTRACK | UDS_NOTHOUSANDS
| UDS_ALIGNRIGHT | UDS_SETBUDDYINT | UDS_ARROWKEYS
| WS_CHILD | WS_VISIBLE, 0, 0, 0, 0, mwnd, (HMENU)2, 0, 0);
SendMessage(spin, UDM_SETBUDDY, (WPARAM)cwnd, 0);
SendMessage(spin, UDM_SETRANGE32, (WPARAM)20, (LPARAM)22050);
SendMessage(spin, UDM_SETPOS32, 0, (LPARAM)(freq = 400));
cwnd = CreateWindowEx(WS_EX_CLIENTEDGE, WC_EDIT, 0, ES_AUTOHSCROLL
| ES_WANTRETURN | ES_MULTILINE | ES_NUMBER | WS_CHILD
| WS_VISIBLE, 10, 44, 100, 24, mwnd, (HMENU)3, 0, 0);
SendMessage(cwnd, EM_LIMITTEXT, 9, 0);
spin = CreateWindowEx(0, UPDOWN_CLASS, 0, UDS_HOTTRACK | UDS_NOTHOUSANDS
| UDS_ALIGNRIGHT | UDS_SETBUDDYINT | UDS_ARROWKEYS
| WS_CHILD | WS_VISIBLE, 0, 0, 0, 0, mwnd, (HMENU)4, 0, 0);
SendMessage(spin, UDM_SETBUDDY, (WPARAM)cwnd, 0);
SendMessage(spin, UDM_SETRANGE32, (WPARAM)0, (LPARAM)32767);
SendMessage(spin, UDM_SETPOS32, 0, (LPARAM)(ampl = 32767));
wfmt = (WAVEFORMATEX){WAVE_FORMAT_PCM, wave.chnl, wave.smpl,
((wave.chnl * wave.bits) >> 3) * wave.smpl,
(wave.chnl * wave.bits) >> 3, wave.bits};
data[1] = (intptr_t)calloc(1, sizeof(WAVEHDR));
waveOutOpen((LPHWAVEOUT)&data[0], WAVE_MAPPER, &wfmt,
data[2] = (intptr_t)CreateEvent(0, 1, 0, 0), 0,
CALLBACK_EVENT);
SetThreadPriority(CreateThread(0, 0, WaveFunc, &wave, 0, &thrd),
THREAD_PRIORITY_TIME_CRITICAL);
while (pmsg.message != WM_QUIT) {
if (PeekMessage(&pmsg, 0, 0, 0, PM_REMOVE)) {
TranslateMessage(&pmsg);
DispatchMessage(&pmsg);
continue;
}
Sleep(1);
}
waveOutClose((HWAVEOUT)data[0]);
fclose(stdout);
FreeConsole();
exit(pmsg.wParam);
return 0;
}
[UPDATE:]
Duplicated the header as I`ve been told, to no avail:
#define _WIN32_IE 0x0500
#define _WIN32_WINNT 0x0501
#define WINVER _WIN32_WINNT
#include <windows.h>
#include <mmsystem.h>
#include <commctrl.h>
#include <stdint.h>
#include <stdio.h>
#include <math.h>
short freq, ampl;
typedef struct {
long chnl, smpl, bits, size, swiz;
void *sink, *data[2];
} WAVE;
LRESULT APIENTRY WndProc(HWND hWnd, UINT uMsg, WPARAM wPrm, LPARAM lPrm) {
switch (uMsg) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_NOTIFY:
switch (((NMHDR*)lPrm)->idFrom) {
case 2:
freq = ((NMUPDOWN*)lPrm)->iPos;
break;
case 4:
ampl = ((NMUPDOWN*)lPrm)->iPos;
break;
}
return 0;
default:
break;
}
return DefWindowProc(hWnd, uMsg, wPrm, lPrm);
}
void FillBuf(WAVE *wave, short freq, short ampl, long *phaz) {
int16_t *data = wave->data[wave->swiz ^= 1];
float tone = 1.0 * freq / wave->smpl;
long iter;
for(iter = 0; iter < wave->size; iter++)
data[iter] = ((long)(tone * (iter + *phaz)) & 1)? ampl : -ampl;
*phaz = *phaz + iter;//2.0 * frac(0.5 * tone * (iter + *phaz)) / tone;
}
DWORD APIENTRY WaveFunc(LPVOID data) {
WAVEHDR *whdr;
WAVE *wave;
intptr_t *sink;
long size, phaz = 0;
wave = (WAVE*)data;
whdr = (WAVEHDR*)(sink = wave->sink)[1];
size = wave->chnl * wave->size * (wave->bits >> 3);
whdr[0].dwBufferLength = whdr[1].dwBufferLength = size;
whdr[0].dwFlags = whdr[1].dwFlags = 0;
whdr[0].dwLoops = whdr[1].dwLoops = 0;
whdr[0].lpData = (LPSTR)(wave->data[0] = calloc(1, size));
whdr[1].lpData = (LPSTR)(wave->data[1] = calloc(1, size));
do {
waveOutUnprepareHeader((HWAVEOUT)sink[0], &whdr[wave->swiz], sizeof(WAVEHDR));
waveOutPrepareHeader((HWAVEOUT)sink[0], &whdr[wave->swiz], sizeof(WAVEHDR));
ResetEvent((HANDLE)sink[2]);
waveOutWrite((HWAVEOUT)sink[0], &whdr[wave->swiz], sizeof(WAVEHDR));
FillBuf(wave, freq, ampl, &phaz);
} while (!WaitForSingleObject((HANDLE)sink[2], INFINITE));
return 0;
}
int APIENTRY WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR args, int show) {
WNDCLASSEX wndc = {sizeof(wndc), CS_HREDRAW | CS_VREDRAW, WndProc, 0, 0,
inst, LoadIcon(0, IDI_HAND), LoadCursor(0, IDC_ARROW),
(HBRUSH)(COLOR_BTNFACE + 1), 0, "-", 0};
INITCOMMONCONTROLSEX icct = {sizeof(icct), ICC_STANDARD_CLASSES};
MSG pmsg;
HWND mwnd, cwnd, spin;
DWORD thrd;
WAVEFORMATEX wfmt;
intptr_t sink[3];
WAVE wave = {1, 44100, 16, 4096, 0, sink};
// AllocConsole();
// freopen("CONOUT$", "wb", stdout);
InitCommonControlsEx(&icct);
RegisterClassEx(&wndc);
mwnd = CreateWindowEx(0, wndc.lpszClassName, " ",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, 320, 240,
HWND_DESKTOP, 0, wndc.hInstance, 0);
cwnd = CreateWindowEx(WS_EX_CLIENTEDGE, WC_EDIT, 0, ES_AUTOHSCROLL
| ES_WANTRETURN | ES_MULTILINE | ES_NUMBER | WS_CHILD
| WS_VISIBLE, 10, 10, 100, 24, mwnd, (HMENU)1, 0, 0);
SendMessage(cwnd, EM_LIMITTEXT, 9, 0);
spin = CreateWindowEx(0, UPDOWN_CLASS, 0, UDS_HOTTRACK | UDS_NOTHOUSANDS
| UDS_ALIGNRIGHT | UDS_SETBUDDYINT | UDS_ARROWKEYS
| WS_CHILD | WS_VISIBLE, 0, 0, 0, 0, mwnd, (HMENU)2, 0, 0);
SendMessage(spin, UDM_SETBUDDY, (WPARAM)cwnd, 0);
SendMessage(spin, UDM_SETRANGE32, (WPARAM)20, (LPARAM)22050);
SendMessage(spin, UDM_SETPOS32, 0, (LPARAM)(freq = 400));
cwnd = CreateWindowEx(WS_EX_CLIENTEDGE, WC_EDIT, 0, ES_AUTOHSCROLL
| ES_WANTRETURN | ES_MULTILINE | ES_NUMBER | WS_CHILD
| WS_VISIBLE, 10, 44, 100, 24, mwnd, (HMENU)3, 0, 0);
SendMessage(cwnd, EM_LIMITTEXT, 9, 0);
spin = CreateWindowEx(0, UPDOWN_CLASS, 0, UDS_HOTTRACK | UDS_NOTHOUSANDS
| UDS_ALIGNRIGHT | UDS_SETBUDDYINT | UDS_ARROWKEYS
| WS_CHILD | WS_VISIBLE, 0, 0, 0, 0, mwnd, (HMENU)4, 0, 0);
SendMessage(spin, UDM_SETBUDDY, (WPARAM)cwnd, 0);
SendMessage(spin, UDM_SETRANGE32, (WPARAM)0, (LPARAM)32767);
SendMessage(spin, UDM_SETPOS32, 0, (LPARAM)(ampl = 32767));
wfmt = (WAVEFORMATEX){WAVE_FORMAT_PCM, wave.chnl, wave.smpl,
((wave.chnl * wave.bits) >> 3) * wave.smpl,
(wave.chnl * wave.bits) >> 3, wave.bits};
sink[1] = (intptr_t)calloc(2, sizeof(WAVEHDR));
waveOutOpen((LPHWAVEOUT)&sink[0], WAVE_MAPPER, &wfmt,
sink[2] = (intptr_t)CreateEvent(0, 1, 0, 0), 0,
CALLBACK_EVENT);
SetThreadPriority(CreateThread(0, 0, WaveFunc, &wave, 0, &thrd),
THREAD_PRIORITY_TIME_CRITICAL);
while (pmsg.message != WM_QUIT) {
if (PeekMessage(&pmsg, 0, 0, 0, PM_REMOVE)) {
TranslateMessage(&pmsg);
DispatchMessage(&pmsg);
continue;
}
Sleep(1);
}
waveOutClose((HWAVEOUT)sink[0]);
fclose(stdout);
FreeConsole();
exit(pmsg.wParam);
return 0;
}
[WHAT ACTUALLY HAPPENED:]
The playback has been stuttering due to the fact that Windows ran out of data the very moment I switched the buffers. To avoid that, you have to provide BOTH buffers to the system BEFORE the feedback loop begins, so that when one of the buffers is done playing there was the next one already prepared and sent, while you refill the one that just retired.
And may the lost souls (like me two days prior) finally find clarity here =)
Seriously, for the time being this is the sole page on the Internet where an actual working solution has been proposed, which doesn`t employ timers or whatever the kludge instead of the correct approach.
While the code is mostly okay (in terms of functionality but not readability and clarity), the thread function is not good.
You are supposed to fill while unprepared and route for playback afterwards.
Here you go (also the thread does not need to have a priority above normal):
DWORD APIENTRY WaveFunc(LPVOID data)
{
WAVEHDR *whdr;
WAVE *wave;
intptr_t *sink;
long size, phaz = 0;
wave = (WAVE*)data;
whdr = (WAVEHDR*)(sink = (intptr_t*) wave->sink)[1];
size = wave->chnl * wave->size * (wave->bits >> 3);
HWAVEOUT hWaveOut = (HWAVEOUT) sink[0];
HANDLE hEvent = (HANDLE)sink[2];
whdr[0].dwBufferLength = whdr[1].dwBufferLength = size;
whdr[0].dwFlags = whdr[1].dwFlags = 0;
whdr[0].dwLoops = whdr[1].dwLoops = 0;
whdr[0].lpData = (LPSTR)(wave->data[0] = calloc(1, size));
whdr[1].lpData = (LPSTR)(wave->data[1] = calloc(1, size));
ResetEvent(hEvent);
assert(wave->swiz == 0);
FillBuf(wave, freq, ampl, &phaz);
waveOutPrepareHeader(hWaveOut, &whdr[1], sizeof (WAVEHDR));
waveOutWrite(hWaveOut, &whdr[1], sizeof (WAVEHDR));
assert(wave->swiz == 1);
FillBuf(wave, freq, ampl, &phaz);
waveOutPrepareHeader(hWaveOut, &whdr[0], sizeof (WAVEHDR));
waveOutWrite(hWaveOut, &whdr[0], sizeof (WAVEHDR));
for(; ; )
{
WaitForSingleObject(hEvent, INFINITE);
ResetEvent(hEvent);
for(long index = 0; index < 2; index++)
if(whdr[index].dwFlags & WHDR_DONE)
{
wave->swiz = index ^ 1;
// NOTE: See comment from Paul Sanders: the headers have to be
// prepared before writing, however there is no need to
// re-prepare to upload new data
//waveOutUnprepareHeader(hWaveOut, &whdr[wave->swiz], sizeof (WAVEHDR));
FillBuf(wave, freq, ampl, &phaz);
//waveOutPrepareHeader(hWaveOut, &whdr[wave->swiz], sizeof (WAVEHDR));
waveOutWrite(hWaveOut, &whdr[wave->swiz], sizeof (WAVEHDR));
}
}
return 0;
}
I don't have enough rep to comment so this has to be an answer, but I just wanted to add that you don't have to Unprepare and Reprepare the WAVEHDR each time, you can just re-use it.
Also, if you need to associate additional data with a WAVEHDR you can allocate a larger structure and tack it on the end - waveoutWrite won't care. This can be handy (for input buffers, mostly) if the buffer passes through some kind of processing chain before being reused. I use this trick when converting DSD to PCM.
Wave APIs rock!
I don't think you're doing double-buffering as intended. For one, I can only see that one WAVEHDR is instantiated.
In your setup, create 2 WAVEHDRs.
In your thread do the following (in pseudocode)
waveOutPrepareHeader(hdr[0]);
waveOutPrepareHeader(hdr[1]);
FillBuffer(hdr[0]->lpData);
FillBuffer(hdr[1]->lpData);
waveOutWrite(hdr[0]);
waveOutWrite(hdr[1]);
int nextBuf = 0;
while (!WaitForSingleObject(....)))
{
waveOutUnprepareHeader(hdr[nextBuf]);
waveOutPrepareHeader(hdr[nextBuf]);
FillBuffer(hdr[nextBuf]);
waveOutWrite(hdr[nextBuf]);
nextBuf = (nextBuf+1) % 2;
}
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