I have some interest on UE4. Currently, I am developing a mobile game, and have a pretty large existing codebase written in C++11/14 with Clang.
AFAIK, UE4 is using a custom compiler (preprocessor? whatever), and that means C++ compatibility may differ on their own tools. How is the support for C++11/14 on UE4?
The C++14 seems to be officially supported as of now:
«We are using many C++14 language features that seem to be well-supported across modern compilers...»
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With