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Does an empty array in .NET use any space?

Tags:

arrays

c#

.net

I have some code where I'm returning an array of objects.

Here's a simplified example:

string[] GetTheStuff() {     List<string> s = null;     if( somePredicate() ) {         s = new List<string>(); // imagine we load some data or something     }     return (s == null) ?          new string[0] :         s.ToArray(); } 

The question is, how expensive is the new string[0] ?
Should I just return null and make the caller accept null as a valid way of indicating "nothing was found"?

NB: This is being called in a loop which gets run hundreds and hundreds of times, so it's one of the few cases where I think this kind of optimiziation is not actually 'premature'.

PS: And even if it was premature, I'd still like to know how it works :-)

Update:

Initially when I asked if it used any space, I was thinking of things from the 'C/C++' point of view, kind of like how in C, writing char a[5]; will allocate 5 bytes of space on the stack, and char b[0]; will allocate 0 bytes.

I realise this is not a good fit for the .NET world, but I was curious if this was something that the compiler or CLR would detect and optimize out, as a non-resizeable array of size zero really shouldn't (as far as I can see?) require any storage space.

like image 894
Orion Edwards Avatar asked Sep 30 '08 06:09

Orion Edwards


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1 Answers

Even if it's being called "hundreds and hundreds" of times, I'd say it's a premature optimization. If the result is clearer as an empty array, use that.

Now for the actual answer: yes, an empty array takes some memory. It has the normal object overhead (8 bytes on x86, I believe) and 4 bytes for the count. I don't know whether there's anything beyond that, but it's not entirely free. (It is incredibly cheap though...)

Fortunately, there's an optimization you can make without compromising the API itself: have a "constant" of an empty array. I've made another small change to make the code clearer, if you'll permit...

private static readonly string[] EmptyStringArray = new string[0];  string[] GetTheStuff() {     if( somePredicate() ) {         List<string> s = new List<string>();          // imagine we load some data or something         return s.ToArray();     } else {         return EmptyStringArray;     } } 

If you find yourself needing this frequently, you could even create a generic class with a static member to return an empty array of the right type. The way .NET generics work makes this trivial:

public static class Arrays<T> {     public static readonly Empty = new T[0]; } 

(You could wrap it in a property, of course.)

Then just use: Arrays<string>.Empty;

EDIT: I've just remembered Eric Lippert's post on arrays. Are you sure that an array is the most appropriate type to return?

like image 82
Jon Skeet Avatar answered Sep 22 '22 08:09

Jon Skeet