Consider the following code:
namespace DisposeTest { using System; class Program { static void Main(string[] args) { Console.WriteLine("Calling Test"); Test(); Console.WriteLine("Call to Test done"); } static void Test() { DisposeImplementation di = new DisposeImplementation(); } } internal class DisposeImplementation : IDisposable { ~DisposeImplementation() { Console.WriteLine("~ in DisposeImplementation instance called"); } public void Dispose() { Console.WriteLine("Dispose in DisposeImplementation instance called"); } } }
The Dispose just never get's called, even if I put a wait loop after the Test();
invocation. So that quite sucks. I want to write a class that is straightforward and very easy to use, to make sure that every possible resource is cleaned up. I don't want to put that responsibilty to the user of my class.
Possible solution: use using
, or call Dispose myself(basicly the same). Can I force the user to use a using? Or can I force the dispose to be called?
Calling GC.Collect();
after Test();
doesn't work either.
Putting di
to null
doesn't invoke Dispose either. The Deconstructor DOES work, so the object get's deconstructed when it exits Test()
Ok guys, it's clear now!
Thank you all for your answers! I will add a warning in the comment!
Dispose() will not be called automatically. If there is a finalizer it will be called automatically. Implementing IDisposable provides a way for users of your class to release resources early, instead of waiting for the garbage collector.
Dispose is a method triggered whenever the created object from the stateful widget is removed permanently from the widget tree. It is generally overridden and called only when the state object is destroyed. Dispose releases the memory allocated to the existing variables of the state.
Implement a finalizer to free resources when Dispose is not called. By default, the garbage collector automatically calls an object's finalizer before reclaiming its memory. However, if the Dispose method has been called, it is typically unnecessary for the garbage collector to call the disposed object's finalizer.
The Dispose() methodThe Dispose method performs all object cleanup, so the garbage collector no longer needs to call the objects' Object. Finalize override. Therefore, the call to the SuppressFinalize method prevents the garbage collector from running the finalizer. If the type has no finalizer, the call to GC.
A couple of important points should be made to address the OP's question:
using()
block.Finalizer: Some developers refer to it as a destructor. And in fact it is even called a Destructor in the C# 4.0 Language Spec (section 1.6.7.6) and in previous versions of the current ECMA-334 spec. Fortunately, the 4th Edition (June 2006) correctly defines Finalizers in Section 8.7.9 and attempts to clear up the confusion between the two in Section 17.12. It should be noted that there are important internal differences (no need to go into those gory details here) between what is traditionally known as a destructor and a Destructor/Finalizer in the .NET Framework.
GC.SuppressFinalize()
is not called.GC.Collect(2)
for the 2nd generation of the GC.Finalization: Finalization is the .NET Framework's way to deal with the 'graceful' cleanup and releasing of resources.
While this is certainly more info that you asked for, it provides background on how things work and why they work the way they do. Some people will argue that they shouldn't have to worry about managing memory and resources in .NET, but that doesn't change the fact that it needs to be done - and I don't see that going away in the near future.
Unfortunately, the examples above (mistakenly) imply that you need to implement a Finalizer as part of the standard Dispose pattern. However, you should not implement a Finalizer unless you are using UNmanaged code. Otherwise, there are negative performance implications.
I have posted a template for implementing the Dispose pattern here: How do you properly implement the IDisposable pattern?
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