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DispatchSourceTimer and Swift 3.0

I can't figure out how to make dispatch timer work repeatedly in Swift 3.0. My code:

let queue = DispatchQueue(label: "com.firm.app.timer",                           attributes: DispatchQueue.Attributes.concurrent) let timer = DispatchSource.makeTimerSource(flags: DispatchSource.TimerFlags(rawValue: UInt(0)),                                            queue: queue)  timer.scheduleRepeating(deadline: DispatchTime.now(),                         interval: .seconds(5),                         leeway: .seconds(1) )  timer.setEventHandler(handler: {      //a bunch of code here })  timer.resume() 

Timer just fires one time and doesn't repeat itself like it should be. How can I fix this?

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Derreck Avatar asked Sep 19 '16 19:09

Derreck


1 Answers

Make sure the timer doesn't fall out of scope. Unlike Timer (where the RunLoop on which you schedule it keeps the strong reference until the Timer is invalidated), you need to maintain your own strong reference to your GCD timers, e.g.:

private var timer: DispatchSourceTimer?  private func startTimer() {     let queue = DispatchQueue(label: "com.firm.app.timer", attributes: .concurrent)      timer = DispatchSource.makeTimerSource(queue: queue)      timer?.setEventHandler { [weak self] in // `[weak self]` only needed if you reference `self` in this closure and you want to prevent strong reference cycle         print(Date())     }      timer?.schedule(deadline: .now(), repeating: .seconds(5), leeway: .milliseconds(100))      timer?.resume() }  private func stopTimer() {     timer = nil } 
like image 125
Rob Avatar answered Sep 28 '22 01:09

Rob