Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

Disabling C++ exceptions, how can I make any std:: throw() immediately terminate?

This C++ program is a CGI script, I have no desire to deal with exceptions. I'd rather get a marginal performance boost and let the OS (Linux) handle cleanup after the process dies.

I am using the Standard C++ Library, and want any function to die like in Perl: Whenever it throws an exception. Without unwinding, or running any further code in my process.

How does -fno-exceptions work? If I have no catch at all in my code, and basically pretend like exceptions do no exist. but I do use std:: c++ library which can throw()?

like image 626
unixman83 Avatar asked Aug 30 '11 20:08

unixman83


People also ask

How do you delete an exception in C++?

To catch and delete exceptionsUse the try keyword to set up a try block. Execute any program statements that might throw an exception within a try block. Use the catch keyword to set up a catch block. Place exception-handling code in a catch block.

What does std :: Terminate do?

std::terminate is what is automatically called in a C++ program when there is an unhandled exception. This is essentially the C++ equivalent to abort , assuming that you are reporting all your exceptional errors by means of throwing exceptions.


1 Answers

Option #1: Simply never catch exceptions.

Exceptions don't have much overhead when they're not thrown or caught; if you're throwing and not prepared to catch, well, you're doing to die anyway, so the performance impact at that point is trivial. Note also that stack unwinding will not be performed if an exception is not handled; the program will simply terminate without performing stack unwinding.

It's important to note that, in G++, exceptions have almost no overhead when not actually thrown. G++ generates extra information sufficient to trace back the execution of the program through the stack, and some extra code to invoke destructors, etc - however none of this extra code or data is ever used until an exception is actually thrown. So you should not see a performance difference between code with exceptions enabled but not used and code with exceptions disabled (through whatever mechanism).

Option #2: Pass -fno-exceptions.

This flag instructs G++ to do two things:

  1. All exception handling in STL libraries are removed; throws are replaced with abort() calls
  2. Stack unwind data and code is removed. This saves some code space, and may make register allocation marginally easier for the compiler (but I doubt it'll have much performance impact). Notably, however, if an exception is thrown, and the library tries to unwind through -fno-exceptions code, it will abort at that point, as there is no unwind data.

This will, effectively, turn all exceptions into abort()s, as you would like. Note, however, that you will not be allowed to throw - any actual throws or catchs in your code will result in a compile-time error.

Option #3: (Nonportable and not recommended!) Hook __cxa_allocate_exception.

C++ exceptions are implemented using (among others) the __cxa_allocate_exception and __cxa_throw internal library functions. You can implement a LD_PRELOAD library that hooks these functions to abort():

void __cxa_allocate_exception() { abort(); } void __cxa_throw() { abort(); } 

WARNING: This is a horrible hack. It should work on x86 and x86-64, but I strongly recommend against this. Notably, it won't actually improve performance or save code space, as -fno-exceptions might. However, it will allow the throw syntax, while turning throws into abort()s.

like image 140
bdonlan Avatar answered Sep 17 '22 13:09

bdonlan