I have read the following statement regarding to the comparison of C# value types in C# in Depth, Second Edition several times.
page 77,
When a type parameter is unconstrained (no constraints are applied to it), you can use == and != operators, but only to compare a value of that type with null. You can’t compare two values of type T with each other.
...
When a type parameter is constrained to be a value type, == and != can’t be used with it at all.
If I understand (I don't think so) it correctly, it basically tells me that you cannot use == or != to compare two value types. Why why why?
It will be better if a simple example can be given for this case. Can someone give me a little idea what the above paragraph tries to convey?
The best alternative is Java. It's not free, so if you're looking for a free alternative, you could try C++ or Rust. Other great apps like C (programming language) are Go (Programming Language), C#, Lua and Perl.
C++ is a superset of C, so both languages have similar syntax, code structure, and compilation. Almost all of C's keywords and operators are used in C++ and do the same thing. C and C++ both use the top-down execution flow and allow procedural and functional programming.
C has no support for functions and operator overloading. It also does not have any namespace feature and functionality of reference variables. C++, on the other hand, supports both of the functions and operator overloading. It also has the namespace feature and the functionality of reference variables.
Which of the following type is provided by C++ but not C? Explanation: C++ provides the boolean type to handle true and false values whereas no such type is provided in C.
It simply means this when constraining to a value type (second paragraph)
static bool TryToCompare<T>(T first, T second) where T : struct
{
return first == second; // not legal
return first.Equals(second); // legal
}
Without the value-type constraint on the generic, it also says this (first paragraph)
static bool TryToCompare<T>(T first, T second)
{
return first == second; // not legal
return first == null; // legal
return first.Equals(second); // legal
}
If you constrain T
to a reference type, you can get away with using ==
static bool TryToCompare<T>(T first, T second) where T : class
{
return first == second; // legal
return first == null; // legal
return first.Equals(second); // legal
}
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