I want to create Digital signature application in android. It should capture user signature and store it as an image. If anybody know please let me know.
Try a custom view instead of gestures:
package com.example.myapp.gui.views;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
/**
* A simple view to capture a path traced onto the screen. Initially intended to be used to captures signatures.
*
* @author Andrew Crichton
* @version 0.1
*/
public class SignatureView extends View {
private Path mPath;
private Paint mPaint;
private Paint bgPaint = new Paint(Color.TRANSPARENT);
private Bitmap mBitmap;
private Canvas mCanvas;
private float curX, curY;
private static final int TOUCH_TOLERANCE = 4;
private static final int STROKE_WIDTH = 4;
public SignatureView(Context context) {
super(context);
init();
}
public SignatureView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public SignatureView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
setFocusable(true);
mPath = new Path();
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(Color.WHITE);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(STROKE_WIDTH);
}
public void setSigColor(int color) {
mPaint.setColor(color);
}
public void setSigColor(int a, int red, int green, int blue) {
mPaint.setARGB(a, red, green, blue);
}
public boolean clearSignature() {
if (mBitmap != null)
createFakeMotionEvents();
if (mCanvas != null) {
mCanvas.drawColor(Color.BLACK);
mCanvas.drawPaint(bgPaint);
mPath.reset();
invalidate();
}
else {
return false;
}
return true;
}
public Bitmap getImage() {
return this.mBitmap;
}
public void setImage(Bitmap bitmap) {
this.mBitmap = bitmap;
this.invalidate();
}
@Override
protected void onSizeChanged(int width, int height, int oldWidth, int oldHeight) {
int bitmapWidth = mBitmap != null ? mBitmap.getWidth() : 0;
int bitmapHeight = mBitmap != null ? mBitmap.getWidth() : 0;
if (bitmapWidth >= width && bitmapHeight >= height)
return;
if (bitmapWidth < width)
bitmapWidth = width;
if (bitmapHeight < height)
bitmapHeight = height;
Bitmap newBitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Bitmap.Config.ARGB_8888);
Canvas newCanvas = new Canvas();
newCanvas.setBitmap(newBitmap);
if (mBitmap != null)
newCanvas.drawBitmap(mBitmap, 0, 0, null);
mBitmap = newBitmap;
mCanvas = newCanvas;
}
private void createFakeMotionEvents() {
MotionEvent downEvent = MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis()+100, MotionEvent.ACTION_DOWN, 1f, 1f ,0);
MotionEvent upEvent = MotionEvent.obtain(SystemClock.uptimeMillis(),SystemClock.uptimeMillis()+100, MotionEvent.ACTION_UP, 1f, 1f ,0);
onTouchEvent(downEvent);
onTouchEvent(upEvent);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(mBitmap, 0, 0, mPaint);
canvas.drawPath(mPath, mPaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touchDown(x, y);
break;
case MotionEvent.ACTION_MOVE:
touchMove(x, y);
break;
case MotionEvent.ACTION_UP:
touchUp();
break;
}
invalidate();
return true;
}
/**----------------------------------------------------------
* Private methods
**---------------------------------------------------------*/
private void touchDown(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
curX = x;
curY = y;
}
private void touchMove(float x, float y) {
float dx = Math.abs(x - curX);
float dy = Math.abs(y - curY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(curX, curY, (x + curX)/2, (y + curY)/2);
curX = x;
curY = y;
}
}
private void touchUp() {
mPath.lineTo(curX, curY);
if (mCanvas == null) {
mCanvas = new Canvas();
mCanvas.setBitmap(mBitmap);
}
mCanvas.drawPath(mPath, mPaint);
mPath.reset();
}
}
Then, use this class in your XML: <com.example.myapp.gui.views.SignatureView .../>
To get the drawn signature, use this: Bitmap bmp = ((SignatureView)findViewById(R.id.signatureview)).getImage();
You can eventually save the bitmap with this code:
public void saveBitmap(Bitmap bmp) {
try {
String root = Environment.getExternalStorageDirectory().getAbsolutePath() + "/";
String filepath = root + "signature.jpg";
FileOutputStream fos = new FileOutputStream(filepath);
bmp.compress(CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
}
catch(Exception e) {
Log.e("Could not save", e.getMessage());
e.printStackTrace();
}
}
which will save the signature on the root of your sd card as signature.jpeg. For the writing part, make sure to have that permission in your manifest: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
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