I have a webview control that needs to support the fling gesture in Android in order to bring up a new record (load new data). This is occuring in a class that extends Activity. All the examples I've seen show how to implement gesture support for a textview, but nothing for webview.
I need to execute different actions for both left and right flings. Any code help would be appreciated as this totally has me stumped.
Here's my basic onCreate and my class
import android.app.Activity;
import android.content.Intent;
import android.database.Cursor;
import android.database.SQLException;
import android.os.Bundle;
import android.text.Html;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.Window;
import android.webkit.WebView;
public class ArticleActivity extends Activity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Window w = getWindow();
w.requestFeature(Window.FEATURE_LEFT_ICON);
WebView webview = new WebView(this);
setContentView(webview);
w.setFeatureDrawableResource(Window.FEATURE_LEFT_ICON,
R.drawable.gq);
setDefaultKeyMode(DEFAULT_KEYS_SEARCH_LOCAL);
populateFields();
webview.loadData(question + answer, "text/html", "utf-8");
//
}
private void populateFields() {
....
}
}
Fling-based animation uses a friction force that is proportional to an object's velocity. Use it to animate a property of an object and to end the animation gradually. It has an initial momentum, which is mostly received from the gesture velocity, and gradually slows down.
The WebView class is an extension of Android's View class that allows you to display web pages as a part of your activity layout. It does not include any features of a fully developed web browser, such as navigation controls or an address bar. All that WebView does, by default, is show a web page.
Android provides special types of touch screen events such as pinch , double tap, scrolls , long presses and flinch. These are all known as gestures. Android provides GestureDetector class to receive motion events and tell us that these events correspond to gestures or not.
Create a GestureListener and a GestureDetector. Call the GestureDetector.onTouchEvent by overriding the webview's onTouchEvent.
You can also just override the Activity onTouchEvent btw. I can post some code if you need.
Edit: Code as requested.
public class Main extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MyWebView webview = new MyWebView(this);
setContentView(webview);
}
class MyWebView extends WebView {
Context context;
GestureDetector gd;
public MyWebView(Context context) {
super(context);
this.context = context;
gd = new GestureDetector(context, sogl);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
return gd.onTouchEvent(event);
}
GestureDetector.SimpleOnGestureListener sogl = new GestureDetector.SimpleOnGestureListener() {
public boolean onDown(MotionEvent event) {
return true;
}
public boolean onFling(MotionEvent event1, MotionEvent event2, float velocityX, float velocityY) {
if (event1.getRawX() > event2.getRawX()) {
show_toast("swipe left");
} else {
show_toast("swipe right");
}
return true;
}
};
void show_toast(final String text) {
Toast t = Toast.makeText(context, text, Toast.LENGTH_SHORT);
t.show();
}
}
}
@littleFluffyKitty. I presume by default WebView touch events you mean when it brings up the zoom controls etc? I didn't test that. I have found that implementing ones own gesture detection works best (not sure if it would work best on a WebView though). You need to look at a touch event as three distinct components. The press down, the movement (if any), and the press release, as the press down, move, release always happen.
If you do a return false on the onDown the action should get passed down to the WebView touch event handler but iirc it stops the subsequent events being passed to the GestureDetector. Which is half the reason why I implement my own which is based on the Android source. iirc I got the idea from the Sony Ericsson Tutorials which is downloadable off the market. It's the 3D list which shows the code and its pretty easy to adapt.
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