make_unique teaches users "never say new / delete and new[] / delete[] " without disclaimers. make_unique shares two advantages with make_shared (excluding the third advantage, increased efficiency).
It is recommended to use the 'make_unique/make_shared' function to create smart pointers. The analyzer recommends that you create a smart pointer by calling the 'make_unique' / 'make_shared' function rather than by calling a constructor accepting a raw pointer to the resource as a parameter.
std::unique_ptr is a smart pointer that owns and manages another object through a pointer and disposes of that object when the unique_ptr goes out of scope. The object is disposed of, using the associated deleter when either of the following happens: the managing unique_ptr object is destroyed.
Use unique_ptr when you want a single pointer to an object that will be reclaimed when that single pointer is destroyed. Use shared_ptr when you want multiple pointers to the same resource.
The motivation behind make_unique
is primarily two-fold:
make_unique
is safe for creating temporaries, whereas with explicit use of new
you have to remember the rule about not using unnamed temporaries.
foo(make_unique<T>(), make_unique<U>()); // exception safe
foo(unique_ptr<T>(new T()), unique_ptr<U>(new U())); // unsafe*
The addition of make_unique
finally means we can tell people to 'never' use new
rather than the previous rule to "'never' use new
except when you make a unique_ptr
".
There's also a third reason:
make_unique
does not require redundant type usage. unique_ptr<T>(new T())
-> make_unique<T>()
None of the reasons involve improving runtime efficiency the way using make_shared
does (due to avoiding a second allocation, at the cost of potentially higher peak memory usage).
* It is expected that C++17 will include a rule change that means that this is no longer unsafe. See C++ committee papers P0400R0 and P0145R3.
std::make_unique
and std::make_shared
are there for two reasons:
std::unique_ptr
or std::shared_ptr
constructors. (See the Notes section here.)It's not really about runtime efficiency. There is the bit about the control block and the T
being allocated all at once, but I think that's more a bonus and less a motivation for these functions to exist.
A reason why you would have to use std::unique_ptr(new A())
or std::shared_ptr(new A())
directly instead of std::make_*()
is being unable to access the constructor of class A
outside of current scope.
Consider function call
void function(std::unique_ptr<A>(new A()), std::unique_ptr<B>(new B())) { ... }
Suppose that new A()
succeeds, but new B()
throws an exception: you catch it to resume the normal execution of your program. Unfortunately, the C++ standard does not require that object A gets destroyed and its memory deallocated: memory silently leaks and there's no way to clean it up. By wrapping A and B into std::make_uniques
you are sure the leak will not occur:
void function(std::make_unique<A>(), std::make_unique<B>()) { ... }
The point here is that std::make_unique<A>
and std::make_unique<B>
are now temporary objects, and cleanup of temporary objects is correctly specified in the C++ standard: their destructors will be triggered and the memory freed. So if you can, always prefer to allocate objects using std::make_unique
and std::make_shared
.
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