What is the difference between onScroll()
and onFling()
in the GestureDetector
interface?
When I print out the events they are showing the exact same things. At least the last onScroll()
and the onFling()
.
The only true difference I noticed is that onScroll()
is called much more often, fling always just one time.
onFling: is that the user lifts his finger in the end of the movement (that is the reason for what onFling is called one time). onScroll: is the general process of moving the viewport (that is, the 'window' of content you're looking at).
onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) Notified of a fling event when it occurs with the initial on down MotionEvent and the matching up MotionEvent . abstract void. onLongPress(MotionEvent e) Notified when a long press occurs with the initial on down MotionEvent that trigged it.
The difference between Scroll
and fling
onFling: is that the user lifts his finger in the end of the movement (that is the reason for what onFling
is called one time).
onScroll: is the general process of moving the viewport (that is, the 'window' of content you're looking at).
Understand Scrolling Terminology "Scrolling" is a word that can take on different meanings in Android, depending on the context.
Scrolling is the general process of moving the viewport (that is, the 'window' of content you're looking at). When scrolling is in both the x and y axes, it's called panning. The sample application provided with this class, InteractiveChart, illustrates two different types of scrolling, dragging and flinging:
Dragging is the type of scrolling that occurs when a user drags her finger across the touch screen. Simple dragging is often implemented by overriding onScroll() in GestureDetector.OnGestureListener. For more discussion of dragging, see Dragging and Scaling.
Flinging is the type of scrolling that occurs when a user drags and lifts her finger quickly. After the user lifts her finger, you generally want to keep scrolling (moving the viewport), but decelerate until the viewport stops moving. Flinging can be implemented by overriding onFling() in GestureDetector.OnGestureListener, and by using a scroller object.
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