What is the difference between CGSize and CGRect?
As a beginner reading the CGGeometry Reference it wasn't immediately obvious, especially because there were references to size being a vector. I was kind of surprised that I couldn't find this basic question on StackOverflow, so I decided to research it more and post my answer below.
Overview. A CGSize structure is sometimes used to represent a distance vector, rather than a physical size. As a vector, its values can be negative. To normalize a CGRect structure so that its size is represented by positive values, call the CGRectStandardize(_:) function.
CGRects structures define a rectangle using floating point values of type nfloat and are defined using an initial location (X,Y) as well as a size (Width, Height). You can save the CGRect into an NSDictionary by calling the ToDictionary() method.
In the default Core Graphics coordinate space, the origin is located in the lower-left corner of the rectangle and the rectangle extends towards the upper-right corner.
A structure that contains a point in a two-dimensional coordinate system.
CGSize
is a width and a height. It is not technically considered a rectangle (which is one reason I confused it with CGRect
in the beginning), but rather just a size. However, for the purpose of illustration, I will represent it as a rectangle below:
This combination of width and heigh is known as a struct, which is short for structure, and originally comes from the C language (but I will be using the Swift rather than Objective C syntax here). A structure is just a group of logically related variables. Here we can see the CGSize
structure:
struct CGSize {
var width: CGFloat
var height: CGFloat
}
where CGFloat
is either a float
(32 bit) or a double
(64 bit). (See What's the difference between using CGFloat and float?)
You can make a CGSize
by doing the following:
var size = CGSize(width: 50, height: 30)
CGRect
is a rectangle. What is not immediately obvious from the name, though, is that in addition to a width and a height, it also has has an origin.
CGsize
, by comparison, does not have an origin.
CGRect
is also a structure. If fact, it's a structure of structures: a CGPoint
(the origin) and CGSize
(the width and height). Here it is:
struct CGRect {
var origin: CGPoint
var size: CGSize
}
where CGPoint
is
struct CGPoint {
var x: CGFloat
var y: CGFloat
}
You can make a CGRect
by doing the following:
var rect = CGRect(origin: CGPoint(x: 0, y: 0), size: CGSize(width: 50, height: 30))
The width and height values can be negative. We can see what this looks like with CGRect
. Notice how the origin appears on different corners:
The documentation for CGSize says
A
CGSize
structure is sometimes used to represent a distance vector, rather than a physical size. As a vector, its values can be negative. To normalize aCGRect
structure so that its size is represented by positive values, call theCGRectStandardize
function.
Vectors in math have a magnitude (or length) and a direction. Although CGSize
doesn't have an origin, you can see from the following diagram how the width and height along with their associated positive or negative values give both the length and direction.
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