This is the set of public types/variables/functions that you expose from your application/library.
In C/C++ this is what you expose in the header files that you ship with the application.
This is how the compiler builds an application.
It defines things (but is not limited to):
The API is what humans use. We write source code. When we write a program and want to use some library function we write code like:
long howManyDecibels = 123L;
int ok = livenMyHills( howManyDecibels);
and we needed to know that there is a method livenMyHills()
, which takes a long integer parameter. So as a Programming Interface it's all expressed in source code. The compiler turns this into executable instructions which conform to the implementation of this language on this particular operating system. And in this case result in some low level operations on an Audio unit. So particular bits and bytes are squirted at some hardware. So at runtime there's lots of Binary level action going on which we don't usually see.
I mostly come across these terms in the sense of an API-incompatible change, or an ABI-incompatible change.
An API change is essentially where code that would have compiled with the previous version won't work anymore. This can happen because you added an argument to a function, or changed the name of something accessible outside of your local code. Any time you change a header, and it forces you to change something in a .c/.cpp file, you've made an API-change.
An ABI change is where code that has already been compiled against version 1 will no longer work with version 2 of a codebase (usually a library). This is generally trickier to keep track of than API-incompatible change since something as simple as adding a virtual method to a class can be ABI incompatible.
I've found two extremely useful resources for figuring out what ABI compatibility is and how to preserve it:
Linux shared library minimal runnable API vs ABI example
This answer has been extracted from my other answer: What is an application binary interface (ABI)? but I felt that it directly answers this one as well, and that the questions are not duplicates.
In the context of shared libraries, the most important implication of "having a stable ABI" is that you don't need to recompile your programs after the library changes.
As we will see in the example below, it is possible to modify the ABI, breaking programs, even though the API is unchanged.
main.c
#include <assert.h>
#include <stdlib.h>
#include "mylib.h"
int main(void) {
mylib_mystruct *myobject = mylib_init(1);
assert(myobject->old_field == 1);
free(myobject);
return EXIT_SUCCESS;
}
mylib.c
#include <stdlib.h>
#include "mylib.h"
mylib_mystruct* mylib_init(int old_field) {
mylib_mystruct *myobject;
myobject = malloc(sizeof(mylib_mystruct));
myobject->old_field = old_field;
return myobject;
}
mylib.h
#ifndef MYLIB_H
#define MYLIB_H
typedef struct {
int old_field;
} mylib_mystruct;
mylib_mystruct* mylib_init(int old_field);
#endif
Compiles and runs fine with:
cc='gcc -pedantic-errors -std=c89 -Wall -Wextra'
$cc -fPIC -c -o mylib.o mylib.c
$cc -L . -shared -o libmylib.so mylib.o
$cc -L . -o main.out main.c -lmylib
LD_LIBRARY_PATH=. ./main.out
Now, suppose that for v2 of the library, we want to add a new field to mylib_mystruct
called new_field
.
If we added the field before old_field
as in:
typedef struct {
int new_field;
int old_field;
} mylib_mystruct;
and rebuilt the library but not main.out
, then the assert fails!
This is because the line:
myobject->old_field == 1
had generated assembly that is trying to access the very first int
of the struct, which is now new_field
instead of the expected old_field
.
Therefore this change broke the ABI.
If, however, we add new_field
after old_field
:
typedef struct {
int old_field;
int new_field;
} mylib_mystruct;
then the old generated assembly still accesses the first int
of the struct, and the program still works, because we kept the ABI stable.
Here is a fully automated version of this example on GitHub.
Another way to keep this ABI stable would have been to treat mylib_mystruct
as an opaque struct, and only access its fields through method helpers. This makes it easier to keep the ABI stable, but would incur a performance overhead as we'd do more function calls.
API vs ABI
In the previous example, it is interesting to note that adding the new_field
before old_field
, only broke the ABI, but not the API.
What this means, is that if we had recompiled our main.c
program against the library, it would have worked regardless.
We would also have broken the API however if we had changed for example the function signature:
mylib_mystruct* mylib_init(int old_field, int new_field);
since in that case, main.c
would stop compiling altogether.
Semantic API vs Programming API
We can also classify API changes in a third type: semantic changes.
The semantic API, is usually a natural language description of what the API is supposed to do, usually included in the API documentation.
It is therefore possible to break the semantic API without breaking the program build itself.
For example, if we had modified
myobject->old_field = old_field;
to:
myobject->old_field = old_field + 1;
then this would have broken neither programming API, nor ABI, but main.c
the semantic API would break.
There are two ways to programmatically check the contract API:
Tested in Ubuntu 18.10, GCC 8.2.0.
This is my layman explanations:
include
files. They provide programming interfaces.(Application Binary Interface) A specification for a specific hardware platform combined with the operating system. It is one step beyond the API (Application Program Interface), which defines the calls from the application to the operating system. The ABI defines the API plus the machine language for a particular CPU family. An API does not ensure runtime compatibility, but an ABI does, because it defines the machine language, or runtime, format.
Courtesy
Let me give a specific example how ABI and API differ in Java.
An ABI incompatible change is if I change a method A#m() from taking a String
as an argument to String...
argument. This is not ABI compatible because you have to recompile code that is calling that, but it is API compatible as you can resolve it by recompiling without any code changes in the caller.
Here is the example spelled out. I have my Java library with class A
// Version 1.0.0
public class A {
public void m(String string) {
System.out.println(string);
}
}
And I have a class that uses this library
public class Main {
public static void main(String[] args) {
(new A()).m("string");
}
}
Now, the library author compiled their class A, I compiled my class Main and it is all working nicely. Imagine a new version of A comes
// Version 2.0.0
public class A {
public void m(String... string) {
System.out.println(string[0]);
}
}
If I just take the new compiled class A and drop it together with the previously compiled class Main, I get an exception on attempt to invoke the method
Exception in thread "main" java.lang.NoSuchMethodError: A.m(Ljava/lang/String;)V
at Main.main(Main.java:5)
If I recompile Main, this is fixed and all is working again.
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