I want to develop simple Serverless LAN Chat program just for fun. How can I do this ? What type Architecture should I use?
Last year I have worked on TCP,UDP Client/ Server application Project.It was simple (Server listens to certain port/socket and Client connect to server's port etc..) But I have no idea about how to develop "Serverless" LAN Chat program. How can I do this? UDP,TCP,Multicast,Broadcast? or Should program behave like both server and client?
The simplest way would be to use UDP and simply broadcast your messages all over the network. A little bit more advanced version would be to only use the broadcast to discover other nodes in the network.
You would also have to consider handling the dropping out of nodes without them informing the rest of the network.
The spread toolkit may be a bit overkill for what you want, but an interesting starting point.
From the blurb:
Spread is an open source toolkit that provides a high performance messaging service that is resilient to faults across local and wide area networks. Spread functions as a unified message bus for distributed applications, and provides highly tuned application-level multicast, group communication, and point to point support. Spread services range from reliable messaging to fully ordered messages with delivery guarantees.
Spread can be used in many distributed applications that require high reliability, high performance, and robust communication among various subsets of members. The toolkit is designed to encapsulate the challenging aspects of asynchronous networks and enable the construction of reliable and scalable distributed applications.
Spread consists of a library that user applications are linked with, a binary daemon which runs on each computer that is part of the processor group, and various utility and demonstration programs.
Some of the services and benefits provided by Spread:
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