I am making a few attempts at making my own simple asynch TCP server using boost::asio after not having touched it for several years.
The latest example listing I can find is: http://www.boost.org/doc/libs/1_54_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html
The problem I have with this example listing is that (I feel) it cheats and it cheats big, by making the tcp_connection a shared_ptr, such that it doesn't worry about the lifetime management of each connection. (I think) They do this for brevity, since it is a small tutorial, but that solution is not real world.
What if you wanted to send a message to each client on a timer, or something similar? A collection of client connections is going to be necessary in any real world non-trivial server.
I am worried about the lifetime management of each connection. I figure the natural thing to do would be to keep some collection of tcp_connection objects or pointers to them inside tcp_server. Adding to that collection from the OnConnect callback and removing from that collection OnDisconnect.
Note that OnDisconnect would most likely be called from an actual Disconnect method, which in turn would be called from OnReceive callback or OnSend callback, in the case of an error.
Well, therein lies the problem.
Consider we'd have a callstack that looked something like this:
tcp_connection::~tcp_connection
tcp_server::OnDisconnect
tcp_connection::OnDisconnect
tcp_connection::Disconnect
tcp_connection::OnReceive
This would cause errors as the call stack unwinds and we are executing code in a object that has had its destructor called...I think, right?
I imagine everyone doing server programming comes across this scenario in some fashion. What is a strategy for handling it?
I hope the explanation is good enough to follow. If not let me know and I will create my own source listing, but it will be very large.
Edit: Related
) Memory management in asynchronous C++ code
IMO not an acceptable answer, relies on cheating with shared_ptr outstanding on receive calls and nothing more, and is not real world. what if the server wanted to say "Hi" to all clients every 5 minutes. A collection of some kind is necessary. What if you are calling io_service.run on multiple threads?
I am also asking on the boost mailing list: http://boost.2283326.n4.nabble.com/How-to-design-proper-release-of-a-boost-asio-socket-or-wrapper-thereof-td4693442.html
Like I said, I fail to see how using smart pointers is "cheating, and cheating big". I also do not think your assessment that "they do this for brevity" holds water.
Here's a slightly redacted excerpt¹ from our code base that exemplifies how using shared_ptrs doesn't preclude tracking connections.
It shows just the server side of things, with
a very simple connection
object in connection.hpp; this uses the enable_shared_from_this
just the fixed size connection_pool
(we have dynamically resizing pools too, hence the locking primitives). Note how we can do actions on all active connections.
So you'd trivially write something like this to write to all clients, like on a timer:
_pool.for_each_active([] (auto const& conn) {
send_message(conn, hello_world_packet);
});
a sample listener
that shows how it ties in with the connection_pool
(which has a sample method to close all connections)
connection.hpp
#pragma once
#include "xxx/net/rpc/protocol.hpp"
#include "log.hpp"
#include "stats_filer.hpp"
#include <memory>
namespace xxx { namespace net { namespace rpc {
struct connection : std::enable_shared_from_this<connection>, protected LogSource {
typedef std::shared_ptr<connection> ptr;
private:
friend struct io;
friend struct listener;
boost::asio::io_service& _svc;
protocol::socket _socket;
protocol::endpoint _ep;
protocol::endpoint _peer;
public:
connection(boost::asio::io_service& svc, protocol::endpoint ep)
: LogSource("rpc::connection"),
_svc(svc),
_socket(svc),
_ep(ep)
{}
void init() {
_socket.set_option(protocol::no_delay(true));
_peer = _socket.remote_endpoint();
g_stats_filer_p->inc_value("asio." + _ep.address().to_string() + ".sockets_accepted");
debug() << "New connection from " << _peer;
}
protocol::endpoint endpoint() const { return _ep; }
protocol::endpoint peer() const { return _peer; }
protocol::socket& socket() { return _socket; }
// TODO encapsulation
int handle() {
return _socket.native_handle();
}
bool valid() const { return _socket.is_open(); }
void cancel() {
_svc.post([this] { _socket.cancel(); });
}
using shutdown_type = boost::asio::ip::tcp::socket::shutdown_type;
void shutdown(shutdown_type what = shutdown_type::shutdown_both) {
_svc.post([=] { _socket.shutdown(what); });
}
~connection() {
g_stats_filer_p->inc_value("asio." + _ep.address().to_string() + ".sockets_disconnected");
}
};
} } }
connection_pool.hpp
#pragma once
#include <mutex>
#include "xxx/threads/null_mutex.hpp"
#include "xxx/net/rpc/connection.hpp"
#include "stats_filer.hpp"
#include "log.hpp"
namespace xxx { namespace net { namespace rpc {
// not thread-safe by default, but pass e.g. std::mutex for `Mutex` if you need it
template <typename Ptr = xxx::net::rpc::connection::ptr, typename Mutex = xxx::threads::null_mutex>
struct basic_connection_pool : LogSource {
using WeakPtr = std::weak_ptr<typename Ptr::element_type>;
basic_connection_pool(std::string name = "connection_pool", size_t size)
: LogSource(std::move(name)), _pool(size)
{ }
bool try_insert(Ptr const& conn) {
std::lock_guard<Mutex> lk(_mx);
auto slot = std::find_if(_pool.begin(), _pool.end(), std::mem_fn(&WeakPtr::expired));
if (slot == _pool.end()) {
g_stats_filer_p->inc_value("asio." + conn->endpoint().address().to_string() + ".connections_dropped");
error() << "dropping connection from " << conn->peer() << ": connection pool (" << _pool.size() << ") saturated";
return false;
}
*slot = conn;
return true;
}
template <typename F>
void for_each_active(F action) {
auto locked = [=] {
using namespace std;
lock_guard<Mutex> lk(_mx);
vector<Ptr> locked(_pool.size());
transform(_pool.begin(), _pool.end(), locked.begin(), mem_fn(&WeakPtr::lock));
return locked;
}();
for (auto const& p : locked)
if (p) action(p);
}
constexpr static bool synchronizing() {
return not std::is_same<xxx::threads::null_mutex, Mutex>();
}
private:
void dump_stats(LogSource::LogTx tx) const {
// lock is assumed!
size_t empty = 0, busy = 0, idle = 0;
for (auto& p : _pool) {
switch (p.use_count()) {
case 0: empty++; break;
case 1: idle++; break;
default: busy++; break;
}
}
tx << "usage empty:" << empty << " busy:" << busy << " idle:" << idle;
}
Mutex _mx;
std::vector<WeakPtr> _pool;
};
// TODO FIXME use null_mutex once growing is no longer required AND if
// en-pooling still only happens from the single IO thread (XXX-2535)
using server_connection_pool = basic_connection_pool<xxx::net::rpc::connection::ptr, std::mutex>;
} } }
listener.hpp
#pragma once
#include "xxx/threads/null_mutex.hpp"
#include <mutex>
#include "xxx/net/rpc/connection_pool.hpp"
#include "xxx/net/rpc/io_operations.hpp"
namespace xxx { namespace net { namespace rpc {
struct listener : std::enable_shared_from_this<listener>, LogSource {
typedef std::shared_ptr<listener> ptr;
protocol::acceptor _acceptor;
protocol::endpoint _ep;
listener(boost::asio::io_service& svc, protocol::endpoint ep, server_connection_pool& pool)
: LogSource("rpc::listener"), _acceptor(svc), _ep(ep), _pool(pool)
{
_acceptor.open(ep.protocol());
_acceptor.set_option(protocol::acceptor::reuse_address(true));
_acceptor.set_option(protocol::no_delay(true));
::fcntl(_acceptor.native(), F_SETFD, FD_CLOEXEC); // FIXME use non-racy socket factory?
_acceptor.bind(ep);
_acceptor.listen(32);
}
void accept_loop(std::function<void(connection::ptr conn)> on_accept) {
auto self = shared_from_this();
auto conn = std::make_shared<xxx::net::rpc::connection>(_acceptor.get_io_service(), _ep);
_acceptor.async_accept(conn->_socket, [this,self,conn,on_accept](boost::system::error_code ec) {
if (ec) {
auto tx = ec == boost::asio::error::operation_aborted? debug() : warn();
tx << "failed accept " << ec.message();
} else {
::fcntl(conn->_socket.native(), F_SETFD, FD_CLOEXEC); // FIXME use non-racy socket factory?
if (_pool.try_insert(conn)) {
on_accept(conn);
}
self->accept_loop(on_accept);
}
});
}
void close() {
_acceptor.cancel();
_acceptor.close();
_acceptor.get_io_service().post([=] {
_pool.for_each_active([] (auto const& sp) {
sp->shutdown(connection::shutdown_type::shutdown_both);
sp->cancel();
});
});
debug() << "shutdown";
}
~listener() {
}
private:
server_connection_pool& _pool;
};
} } }
¹ download as gist https://gist.github.com/sehe/979af25b8ac4fd77e73cdf1da37ab4c2
While others have answered similarly to the second half of this answer, it seems the most complete answer I can find, came from asking the same question on the Boost Mailing list.
http://boost.2283326.n4.nabble.com/How-to-design-proper-release-of-a-boost-asio-socket-or-wrapper-thereof-td4693442.html
I will summarize here in order to assist those that arrive here from a search in the future.
There are 2 options
1) Close the socket in order to cancel any outstanding io and then post a callback for the post-disconnection logic on the io_service and let the server class be called back when the socket has been disconnected. It can then safely release the connection. As long as there was only one thread that had called io_service::run, then other asynchronous operations will have been already been resolved when the callback is made. However, if there are multiple threads that had called io_service::run, then this is not safe.
2) As others have been pointing out in their answers, using the shared_ptr to manage to connections lifetime, using outstanding io operations to keep them alive, is viable. We can use a collection weak_ptr to the connections in order to access them if we need to. The latter is the tidbit that had been omitted from other posts on the topic which confused me.
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