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Developing a 3D game on Android platform with Bullet physics engine

I want to develop a 3D game with a simple physics engine using Bullet. However Bullet was written in C++, so I propose to build it with ndk, and use the dynamic library to create my 3D physics world. I am unsure, precisely, how to approach this. Explicit examples would be appreciated.

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whoseyourdady Avatar asked Dec 10 '11 03:12

whoseyourdady


2 Answers

Have you looked at Bullet on Android with the NDK?

It is a wrapper for Bullet. I haven't used it myself so I can't say more but it might be a good place to start, so you don't have to wrap it yourself.

I found it after a quick search from Best games/physics engines to use?

Other interesting pages

  • android physics engine
  • Are there any decent physics engines for Android?
  • Ideas for physics for rolling dice
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skynet Avatar answered Oct 01 '22 09:10

skynet


Libgdx has now incorporated Bullet. http://www.badlogicgames.com/wordpress/?p=2640

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Kevin Avatar answered Oct 01 '22 10:10

Kevin