I have seen this question: android how to download an 1mb image file and set to ImageView
It does not solve my problem as it only shows how to display the bitmap after you already have it.
I am trying to download an image from a URL to have it be displayed with an ImageView on an Android device. I am not sure how to do this.
I've looked around a bit on the internet, this is the code I have so far:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
//Set local image
ImageView image = (ImageView) findViewById(R.id.test_image);
image.setImageResource(R.drawable.test2);
//Prepare to download image
URL url;
InputStream in;
//BufferedInputStream buf;
try {
url = new URL("http://i.imgur.com/CQzlM.jpg");
in = url.openStream();
out = new BufferedOutputStream(new FileOutputStream("testImage.jpg"));
int i;
while ((i = in.read()) != -1) {
out.write(i);
}
out.close();
in.close();
buf = new BufferedInputStream(in);
Bitmap bMap = BitmapFactory.decodeStream(buf);
image.setImageBitmap(bMap);
if (in != null) {
in.close();
}
if (buf != null) {
buf.close();
}
} catch (Exception e) {
Log.e("Error reading file", e.toString());
}
}
You cannot update drawable folder. Only thing you can do is save the image in sdcard or in application memory ie /data/data//image.png.To set the image dynamically you can get reference of your image in your activity using findviewbyid and then set its image wherever required. Save this answer.
If you're working with an Android application, this source code works as a way to load an image from a file: Bitmap bitmap = BitmapFactory. decodeFile(pathToPicture);
The code would probably work, alltough you are downloading your image on your main thread. This means that when it takes more than 5 seconds to download, you will be presented with the famous ANR dialog, and your app will crash...
You should download your image in a background thread, and post the result back to your main thread. Back in the main thread, you can update your imageview with the downloaded image.
Here's an example:
package nl.entreco.stackoverflow;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.net.URL;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.AsyncTask;
import android.os.Bundle;
import android.util.Log;
import android.widget.ImageView;
public class StackOverflowActivity extends Activity {
//
private ImageView mImageView;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
//Find the reference to the ImageView
mImageView = (ImageView) findViewById(R.id.test_image);
// You can set a temporary background here
//image.setImageResource(null);
// Start the DownloadImage task with the given url
new DownloadImage().execute("http://i.imgur.com/CQzlM.jpg");
}
/**
* Simple functin to set a Drawable to the image View
* @param drawable
*/
private void setImage(Drawable drawable)
{
mImageView.setBackgroundDrawable(drawable);
}
public class DownloadImage extends AsyncTask<String, Integer, Drawable> {
@Override
protected Drawable doInBackground(String... arg0) {
// This is done in a background thread
return downloadImage(arg0[0]);
}
/**
* Called after the image has been downloaded
* -> this calls a function on the main thread again
*/
protected void onPostExecute(Drawable image)
{
setImage(image);
}
/**
* Actually download the Image from the _url
* @param _url
* @return
*/
private Drawable downloadImage(String _url)
{
//Prepare to download image
URL url;
BufferedOutputStream out;
InputStream in;
BufferedInputStream buf;
//BufferedInputStream buf;
try {
url = new URL(_url);
in = url.openStream();
/*
* THIS IS NOT NEEDED
*
* YOU TRY TO CREATE AN ACTUAL IMAGE HERE, BY WRITING
* TO A NEW FILE
* YOU ONLY NEED TO READ THE INPUTSTREAM
* AND CONVERT THAT TO A BITMAP
out = new BufferedOutputStream(new FileOutputStream("testImage.jpg"));
int i;
while ((i = in.read()) != -1) {
out.write(i);
}
out.close();
in.close();
*/
// Read the inputstream
buf = new BufferedInputStream(in);
// Convert the BufferedInputStream to a Bitmap
Bitmap bMap = BitmapFactory.decodeStream(buf);
if (in != null) {
in.close();
}
if (buf != null) {
buf.close();
}
return new BitmapDrawable(bMap);
} catch (Exception e) {
Log.e("Error reading file", e.toString());
}
return null;
}
}
}
Don't forget to add the permission.INTERNET to your manifest, if not, you will get an error...
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With