I am trying to find a way to detect (or receive notification) that a Node has been added to a Scene and is visible.
I am creating Node objects off the main JavaFx thread and add them to the Stage and Scene using Platform.runLater()
. However I would like the Node object to receive notification that is has been added to the Scene and is visible, for example I wish to trigger an animation to start.
I can't seem to find any property or method to add a listener to capture such an event. Any suggestions?
The third-party JavaFX library ReactFX has a mechanism for this, and this exact use case is cited in the blog. In short, you can do
Val<Boolean> showing = Val.flatMap(node.sceneProperty(), Scene::windowProperty)
.flatMap(Window::showingProperty);
and then of course
showing.addListener((obs, wasShowing, isNowShowing) -> {
if (isNowShowing) {
// node is showing
} else {
// node is not showing
}
});
The standard library has a version of this, but it is very badly written. (It is not typesafe, has no compile-time checking that the properties exist, and also pipes a lot of unnecessary warnings to standard error if any of the properties in the "chain" are null, even though the API docs indicate this is a supported use case.) If you want to do this with the standard JavaFX library, you can do
BooleanBinding showing = Bindings.selectBoolean(node.sceneProperty(), "window", "showing");
and then use the binding the same way as above.
Finally, you could do all this by hand, but it gets a bit ugly to manage the listeners properly:
BooleanProperty showing = new SimpleBooleanProperty();
ChangeListener<Window> windowListener = (obs, oldWindow, newWindow) -> {
showing.unbind();
if (newWindow != null) {
showing.bind(newWindow.showingProperty());
} else {
showing.set(false);
}
};
ChangeListener sceneListener = (obs, oldScene, newScene) -> {
showing.unbind();
if (oldScene != null) {
oldScene.windowProperty().removeListener(windowListener);
}
if (newScene == null) {
showing.set(false);
} else {
newScene.windowProperty().addListener(windowListener);
if (newScene.getWindow() == null) {
showing.set(false);
} else {
showing.bind(newScene.getWindow().showingProperty());
}
}
};
node.sceneProperty().addListener(sceneListener);
if (node.getScene() == null) {
showing.set(false);
} else {
node.getScene().windowProperty().add(windowListener);
if (node.getScene().getWindow() == null) {
showing.set(false);
} else {
showing.bind(node.getScene().getWindow().showingProperty());
}
}
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