I'm making an 8051 assembler.
Before everything is a tokenizer which reads next tokens, sets error flags, recognizes EOF, etc.
Then there is the main loop of the compiler, which reads next tokens and check for valid mnemonics:
mnemonic= NextToken();
if (mnemonic.Error)
{
//throw some error
}
else if (mnemonic.Text == "ADD")
{
...
}
else if (mnemonic.Text == "ADDC")
{
...
}
And it continues to several cases. Worse than that is the code inside each case, which checks for valid parameters then converts it to compiled code. Right now it looks like this:
if (mnemonic.Text == "MOV")
{
arg1 = NextToken();
if (arg1.Error) { /* throw error */ break; }
arg2 = NextToken();
if (arg2.Error) { /* throw error */ break; }
if (arg1.Text == "A")
{
if (arg2.Text == "B")
output << 0x1234; //Example compiled code
else if (arg2.Text == "@B")
output << 0x5678; //Example compiled code
else
/* throw "Invalid parameters" */
}
else if (arg1.Text == "B")
{
if (arg2.Text == "A")
output << 0x9ABC; //Example compiled code
else if (arg2.Text == "@A")
output << 0x0DEF; //Example compiled code
else
/* throw "Invalid parameters" */
}
}
For each of the mnemonics I have to check for valid parameters then create the correct compiled code. Very similar codes for checking the valid parameters for each mnemonic repeat in each case.
So is there a design pattern for improving this code?
Or simply a simpler way to implement this?
Edit: I accepted plinth's answer, thanks to him. Still if you have ideas on this, i will be happy to learn them. Thanks all.
Basically, it is a way to take multiple fine grain objects and create one coarse grain object used for data transfer. As long as you have mappings defined for each of your fine grained objects to your coarse grain object you can call the mapper multiple times to achieve the desired assembler pattern. mapper.
The Assembler is a Software that converts an assembly language code to machine code. It takes basic Computer commands and converts them into Binary Code that Computer's Processor can use to perform its Basic Operations. These instructions are assembler language or assembly language.
I've written a number of assemblers over the years doing hand parsing and frankly, you're probably better off using a grammar language and a parser generator.
Here's why - a typical assembly line will probably look something like this:
[label:] [instruction|directive][newline]
and an instruction will be:
plain-mnemonic|mnemonic-withargs
and a directive will be:
plain-directive|directive-withargs
etc.
With a decent parser generator like Gold, you should be able to knock out a grammar for 8051 in a few hours. The advantage to this over hand parsing is that you will be able to have complicated enough expressions in your assembly code like:
.define kMagicNumber 0xdeadbeef
CMPA #(2 * kMagicNumber + 1)
which can be a real bear to do by hand.
If you want to do it by hand, make a table of all your mnemonics which will also include the various allowable addressing modes that they support and for each addressing mode, the number of bytes that each variant will take and the opcode for it. Something like this:
enum {
Implied = 1, Direct = 2, Extended = 4, Indexed = 8 // etc
} AddressingMode;
/* for a 4 char mnemonic, this struct will be 5 bytes. A typical small processor
* has on the order of 100 instructions, making this table come in at ~500 bytes when all
* is said and done.
* The time to binary search that will be, worst case 8 compares on the mnemonic.
* I claim that I/O will take way more time than look up.
* You will also need a table and/or a routine that given a mnemonic and addressing mode
* will give you the actual opcode.
*/
struct InstructionInfo {
char Mnemonic[4];
char AddessingMode;
}
/* order them by mnemonic */
static InstructionInfo instrs[] = {
{ {'A', 'D', 'D', '\0'}, Direct|Extended|Indexed },
{ {'A', 'D', 'D', 'A'}, Direct|Extended|Indexed },
{ {'S', 'U', 'B', '\0'}, Direct|Extended|Indexed },
{ {'S', 'U', 'B', 'A'}, Direct|Extended|Indexed }
}; /* etc */
static int nInstrs = sizeof(instrs)/sizeof(InstrcutionInfo);
InstructionInfo *GetInstruction(char *mnemonic) {
/* binary search for mnemonic */
}
int InstructionSize(AddressingMode mode)
{
switch (mode) {
case Inplied: return 1;
/ * etc */
}
}
Then you will have a list of every instruction which in turn contains a list of all the addressing modes.
So your parser becomes something like this:
char *line = ReadLine();
int nextStart = 0;
int labelLen;
char *label = GetLabel(line, &labelLen, nextStart, &nextStart); // may be empty
int mnemonicLen;
char *mnemonic = GetMnemonic(line, &mnemonicLen, nextStart, &nextStart); // may be empty
if (IsOpcode(mnemonic, mnemonicLen)) {
AddressingModeInfo info = GetAddressingModeInfo(line, nextStart, &nextStart);
if (IsValidInstruction(mnemonic, info)) {
GenerateCode(mnemonic, info);
}
else throw new BadInstructionException(mnemonic, info);
}
else if (IsDirective()) { /* etc. */ }
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