I have a library that does operations on pixels. The pixels can by in many different formats. I am looking for an effective way to describe the formats in the library API (internally and externally).
For some classes the pixel format is a template argument, for others it is a runtime argument. So the pixel formats need to be usable both runtime (as constructor or function argument) and compile time (as template argument). I want to describe the pixel formats only once.
What I have now is something like this:
enum class color_space : uint8_t { rgb, cmyk /* , etc... */ };
struct pixel_layout {
color_space space;
uint8_t channels;
/* etc... */
};
template <color_space ColorSpace, uint8_t Channels /* etc.. */>
struct pixel_type {
static constexpr color_space space = ColorSpace;
static constexpr uint8_t channels = Channels;
/* etc... */
static constexpr pixel_layout layout() {
return {space, channels /* , etc... */ };
}
};
struct rgb : public pixel_type<color_space::rgb, 3 /* , etc... */ > {};
struct rgba : public pixel_type<color_space::rgb, 4 /* , etc... */ > {};
This works fairly well. I can use these as runtime and compile time arguments:
template <class PixelType>
class image { };
struct transform {
transform(const pixel_layout from, const pixel_layout to)
: from(from), to(to) { /* ... */ }
pixel_layout from;
pixel_layout to;
};
Also convert from compile-time type to runtime type:
transform(rgb::layout(), rgba::layout());
However, duplicating and storing the pixel_layout
details of the pixel types whenever they are used at runtime seems silly to me. Conceptually, all the program should need is an ID/address/reference to a specific pixel_type
and a way to retrieve the associated properties (color space, channels, etc) at both compile time and runtime.
Also, if I want to get a derived property from a pixel type, I need to implement it on pixel_layout
if I want to avoid duplicating logic. Then to use it at compile time, I need to go from pixel_type<...>
class to pixel_layout
instance to derived property. That too, seems a little silly.
Can I avoid passing around the pixel_layout
details, and instead use some kind of reference to the pixel_type<...>
(sub)classes?
I tried using enum
s, because enums work as template argument & function argument. But I struggled to get from enum value (e.g. rgba
) to pixel type property (e.g. 4 channels) at runtime & compile time in an idiomatic C++ way.
Also, enums as template arguments give far less useful diagnostics during compile error. For example, I get image<(pixel_type)2>
rather than image<rgba>
in compile error messages with clang. So this does not seem like a useful approach.
Using non-type reference template parameters might be a solution. See http://en.cppreference.com/w/cpp/language/template_parameters . For example like this:
#include <iostream>
#include <cstdint>
#include <array>
enum class color_space : std::uint8_t { rgb, cymk, other };
// PIXEL LAYOUT
// Can be created/modified at runtime, but a predefined set of pixel_layouts
// exists for compile-time use.
struct pixel_layout {
color_space space;
std::uint8_t channels;
};
constexpr bool operator==(const pixel_layout& a, const pixel_layout& b) {
return (a.space == b.space) && (a.channels == b.channels);
}
constexpr bool operator!=(const pixel_layout& a, const pixel_layout& b) {
return (a.space != b.space) || (a.channels != b.channels);
}
// Predefined pixel_layout instances, for use as template arguments
// As static constexpr members of class, to make sure they have external linkage,
// required for use as reference template arguments.
struct default_pixel_layouts {
static constexpr pixel_layout rgb{ color_space::rgb, 3 };
static constexpr pixel_layout cymk{ color_space::cymk, 4 };
};
// Definitions for the pixel_layouts
constexpr pixel_layout default_pixel_layouts::rgb;
constexpr pixel_layout default_pixel_layouts::cymk;
// PIXEL TYPE
// Takes pixel_layout reference as non-type template argument.
template<const pixel_layout& Layout>
struct pixel {
static constexpr const pixel_layout& layout = Layout;
// Because layout is constexpr, can use its members (e.g. channels),
// for example as template argument.
// Here size of pixel depends on number of channels in pixel_layout
std::array<std::uint32_t, layout.channels> data;
};
// RGB and CYMK pixel_types as type aliases
using rgb = pixel<default_pixel_layouts::rgb>;
using cymk = pixel<default_pixel_layouts::cymk>;
// IMAGE
// Takes pixel type as template argument.
template<class PixelType>
class image {
public:
using pixel_type = PixelType;
};
// TRANSFORM
// Takes pixel_layouts to transform from/to at runtime. Can for with the predefined
// ones, but also with new ones creates at runtime.
class transform {
private:
const pixel_layout& from_;
const pixel_layout& to_;
public:
transform(const pixel_layout& from, const pixel_layout& to) :
from_(from), to_(to) { }
// Example: function working on an image
template<class Image>
void run(Image& img) {
// Need to make sure that Image's pixel_layout (compile-time) matches
// pixel_layout of the transform (runtime).
if(Image::pixel_type::layout != from_)
std::cout << "Wrong pixel type on input image" << std::endl;
else
std::cout << "transforming..." << std::endl;
}
};
int main() {
image<rgb> rgb_img;
image<cymk> cymk_img;
// Transform from rgb to cymk
transform tr(default_pixel_layouts::rgb, default_pixel_layouts::cymk);
tr.run(rgb_img); // ok
tr.run(cymk_img); // error: input to run() must have rgb pixel_layout
// Creating a new pixel_layout at runtime
pixel_layout custom_layout = { color_space::other, 10 };
transform tr2(custom_layout, default_pixel_layouts::cymk);
return 0;
}
http://coliru.stacked-crooked.com/a/981e1b03b3b815c5
For the use cases where the pixel_layout
is used at compile time, the different available pixel_layout
instances need to be instantiated as global static constexpr objects.
pixel_type
then instantiates to different classes, depending on the pixel_layout&
given as template argument.
But they still can be used at runtime also.
I would start by making rgb
and rgba
etc empty classes:
struct rgb{};
struct rgba{};
struct cmyk{};
//...
Use these instead of enums for templates to get better diagnostics.
Then you can define a bunch of free constexpr
functions that yield specific data, e.g.
constexpr uint8_t channels(rgb) { return 3; }
constexpr uint8_t channels(rgba) { return 4; }
This way you can offer the values that make sense for any given format. If a feature is not available for a certain format, just do not offer the overload.
You can construct the pixel_layout
using such functions where needed, but I would imagine that classes like transform
would just get a template constructor and gather the information they need without a pixel_layout
intermediate.
I might be missing some use cases, so you might need to adjust this a bit, but I hope it helps.
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