I'm only really beginning IOS development but have a few years dev of ASP.net through C#. To be honest I've never had a real need to understand delegates / events etc. before, I know that I'm using them when programming web.forms but a lot of the functionality is taken care of by the framework, behind the scenes.
So now that I'm developing in IOS I'm forced to try to understand how they function (I'm presuming here that the theory of delegates / events is the same across languages, maybe I'm wrong). Anyway, the following line of code in IOS:
if ([self.delegate respondsToSelector:@selector(startImporting:)])
{
[self.delegate startImporting:self];
}
Am I right in thinking that, in pseudo code, it means something along the lines of:
If the method/class calling this method has a method in it called 'startImporting' then call the method 'startImporting' within the calling class.
Hope that's clear. If that's the case then would it essentially be the same as having a static method in C# that you could call with something like:
myImportClass.startImporting();
Presumably not, or that's how it would be done. So, am I missing the whole point of delegates, their benefits etc? I've read what they are over and over and while it makes sense, it never clicks, I never (in web forms anyway) have really seen the benefit of using them.
This becomes increasingly important as I'm moving to using lambda expressions in .net and they're closely linked to delegates in C# so while I can just start using them, I'd prefer to know why and what benefit delegates actually are.
What is delegate methods in iOS? It is an easy and influential pattern in which one object in a program works on behalf of or in coordination with, another object. The delegating object keeps a reference to the other object and at the suitable time sends a message to it.
Protocol is a set of methods (either optional or required) that would be implemented by the class which conforms to that protocol. While, delegate is the reference to that class which conforms to that protocol and will adhere to implement methods defined in protocol.
You don't have to use protocols...but you should if you want to keep things flexible. Delegation is in essence asking someone else to do something for you. If you enforce a contract, then its more likely they will do it for you.
In Swift, a delegate is a controller object with a defined interface that can be used to control or modify the behavior of another object.
The delegation pattern in Cocoa is used to inform (report progress, etc.) or query (ask for credentials, etc.) another object without knowing much about it.
Typically, you use a protocol to define what methods you will call on the delegate and the delegate then needs to conform to that protocol. You can also add methods that the delegate doesn't need to implement (optional). When you do so, you'll have to call -respondsToSelector:, because you don't know whether the delegate wants the particular method to be called or not.
An example:
You have a class that produces something, let's call it Machine
and a worker of the class Worker
. The machine needs to be adjusted for the task:
Machine *machine = [[Machine alloc] init];
[machine prepareWithParameters:myParameters];
Now that we have the machine we want to produce a massive amount of Stuff
:
[machine produceStuff];
Okay, we're done. But how do we know when an unit of Stuff
has been produced? We could have our worker constantly standing beside our machine and wait:
while (![machine isFinished]) {
if ([machine didProduceStuff]) {
Stuff *stuff = [machine producedStuff];
[self doSomethingWithStuff:stuff];
}
else {
// Get a very large coffee...
}
}
Wouldn't it be great if the machine did inform us automatically, when it's done with producing an unit of Stuff
?
@protocol MachineDelegate <NSObject>
@optional
- (void) machine:(Machine *)machine didProduceStuff:(Stuff *)stuff;
@end
Let's add the worker
as a delegate of machine
:
Worker *worker;
Machine *machine = [[Machine alloc] init];
[machine prepareWithParameters:myParameters];
[machine setDelegate:worker]; // worker does conform to <MachineDelegate>
[machine produceStuff];
When Machine
is done producing something, it will then call:
if ([[self delegate] respondsToSelector:@selector(machine:didProduceStuff:)])
[[self delegate] machine:self didProduceStuff:stuff];
The worker
will then receive this method and can do something:
- (void) machine:(Machine *)machine didProduceStuff:(Stuff *)stuff {
[self doSomethingWithStuff:stuff];
if ([machine isFinished])
[self shutDownMachine:machine];
}
Isn't that much more efficient and easier for the worker? Now he can do something more productive than standing besides the machine while the machine is still producing. You could now add even more methods to MachineDelegate
:
@protocol MachineDelegate <NSObject>
@required
- (void) machineNeedsMaintenance:(Machine *)machine;
- (void) machine:(Machine *)machine fatalErrorOccured:(Error *)error;
- (BOOL) machine:(Machine *)machine shouldContinueAfterProductionError:(Error *)error;
@optional
- (void) machineDidEnterEcoMode:(Machine *)machine;
- (void) machine:(Machine *)machine didProduceStuff:(Stuff *)stuff;
@end
Delegates can also be used to change the behavior of an object without subclassing it:
@protocol MachineDelegate <NSObject>
@required
- (Color *) colorForStuffBeingProducedInMachine:(Machine *)machine;
- (BOOL) machineShouldGiftWrapStuffWhenDone:(Machine *)machine;
@end
I hope I could help you understand the benefit of abstracting your code using delegates a little bit.
Understanding the MVC model and the use of Protocols and notifications is critical to grasping the use and purpose of delegates. Think of them as types of responders for different events related to a specific action.
Hera are some useful links in stackOverflow:
Hope it helps
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