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Delayed UIImageView Rendering in UITableView

Ok, I've got a UITableView with custom UITableViewCells that each contain a UIImageView whose images are being downloaded asynchronously via an NSURLConnection. All pretty standard stuff...

The issue is, when the table scrolls, the new images are downloaded in the background correctly but not RENDERED until the table stops moving.

How do I get the table to render it's content even when it's moving? Thanks.

-- UPDATE --

After a closer look, I'm finding that the NSURLConnection delegate methods aren't firing until the table stops scrolling. Not sure why. Any help would be great.

like image 777
Brad Avatar asked Dec 01 '09 15:12

Brad


2 Answers

The reason the connection delegate messages aren't firing until you stop scrolling is because during scrolling, the run loop is in UITrackingRunLoopMode. By default, NSURLConnection schedules itself in NSDefaultRunLoopMode only, so you don't get any messages while scrolling.

Here's how to schedule the connection in the "common" modes, which includes UITrackingRunLoopMode:

NSURLRequest *request = ...
NSURLConnection *connection = [[NSURLConnection alloc]
                               initWithRequest:request
                               delegate:self
                               startImmediately:NO];
[connection scheduleInRunLoop:[NSRunLoop currentRunLoop]
            forMode:NSRunLoopCommonModes];
[connection start];

Note that you have to specify startImmediately:NO in the initializer, which seems to run counter to Apple's documentation that suggests you can change run loop modes even after it has started.

like image 149
Daniel Dickison Avatar answered Oct 14 '22 10:10

Daniel Dickison


You should read up on NSRunLoop. I suspect that, during scrolling, the run loop is running in NSEventTrackingRunLoopMode, and the NSURLConnection isn't included in that mode. You could probably get around this by calling NSURLConnection's scheduleInRunLoop:forMode:, so that download can happen during scrolling.

This will probably affect scrolling performance, which is probably the reason for the separate run loop mode in the first place. But try it out and see how it feels!

like image 25
benzado Avatar answered Oct 14 '22 12:10

benzado