In JavaScript, we have two ways of making a "class" and giving it public functions.
Method 1:
function MyClass() { var privateInstanceVariable = 'foo'; this.myFunc = function() { alert(privateInstanceVariable ); } }
Method 2:
function MyClass() { } MyClass.prototype.myFunc = function() { alert("I can't use private instance variables. :("); }
I've read numerous times people saying that using Method 2 is more efficient as all instances share the same copy of the function rather than each getting their own. Defining functions via the prototype has a huge disadvantage though - it makes it impossible to have private instance variables.
Even though, in theory, using Method 1 gives each instance of an object its own copy of the function (and thus uses way more memory, not to mention the time required for allocations) - is that what actually happens in practice? It seems like an optimization web browsers could easily make is to recognize this extremely common pattern, and actually have all instances of the object reference the same copy of functions defined via these "constructor functions". Then it could only give an instance its own copy of the function if it is explicitly changed later on.
Any insight - or, even better, real world experience - about performance differences between the two, would be extremely helpful.
So what's the difference between constructor and prototype? A short answer is that the constructor is a function that is used to create an object, while the prototype is an object that contains properties and methods that are inherited by objects created from a constructor.
If you're creating lots of Dog s, use the prototype approach. This way, all "instances" (i.e. objects created by the Dog constructor) will share one set of functions, whereas the constructor way, a new set of functions is created every time the Dog constructor is called, using more memory.
The prototype property is set to function when it is declared. All the functions have a prototype property. proto property that is set to an object when it is created using a new keyword. All objects behavior newly created have proto properties.
'Prototype' helps remove code redundancy which helps boost your app's performance. If you are seeking to optimize resources or memory on your application, you should use prototype . Declaring this in your constructor can cause object redundancy, especially when the properties are methods.
See http://jsperf.com/prototype-vs-this
Declaring your methods via the prototype is faster, but whether or not this is relevant is debatable.
If you have a performance bottleneck in your app it is unlikely to be this, unless you happen to be instantiating 10000+ objects on every step of some arbitrary animation, for example.
If performance is a serious concern, and you'd like to micro-optimise, then I would suggest declaring via prototype. Otherwise, just use the pattern that makes most sense to you.
I'll add that, in JavaScript, there is a convention of prefixing properties that are intended to be seen as private with an underscore (e.g. _process()
). Most developers will understand and avoid these properties, unless they're willing to forgo the social contract, but in that case you might as well not cater to them. What I mean to say is that: you probably don't really need true private variables...
In the new version of Chrome, this.method is about 20% faster than prototype.method, but creating new object is still slower.
If you can reuse the object instead of always creating an new one, this can be 50% - 90% faster than creating new objects. Plus the benefit of no garbage collection, which is huge:
http://jsperf.com/prototype-vs-this/59
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