usually i use visual studio, but i switched to mingw, i like to make my apps easily changeable from unicode and multi byte, in my mingw project i have my defines and includes like this:
#define WIN32_LEAN_AND_MEAN
#define WINVER 0x0700
#define _UNICODE
#include <windows.h>
#include <commctrl.h>
#include <stdio.h>
#include <stdlib.h>
#include <tchar.h>
#define WND_MAIN_CLASS _T("MainWindowFrame")
then i register and create my window e.g.
WNDCLASSEX wc;
...
wc.lpszClassName = WND_MAIN_CLASS;
RegisterClassEx(&wc);
hwnd = CreateWindowEx(0, WND_MAIN_CLASS, _T("Main Window"),
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, NULL, NULL, hInst, NULL);
but when i go to compile i get errors that it cannot convert wchar_t to CHAR* on the WNDCLASSEX lpszClassName and the CreateWindowEx on the Class name and window title.
if i right click and go to declaration of createwindowex and WNDCLASSEX, it comes up with these from winuser.h:
typedef WNDCLASSEXW WNDCLASSEX,*LPWNDCLASSEX,*PWNDCLASSEX;
#define CreateWindowEx CreateWindowExW
if i comment out the define _UNICODE it compiles and works with no problems
When compiling unicode apps you should probably define both UNICODE
and _UNICODE
. The windows headers use UNICODE and the MS C runtime uses _UNICODE
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