Do they contradict?
Decoupling is something great and quite hard to achieve. However in most of the applications we don't really need it, so I can design highly coupled applications and it almost will not change anything other than obvious side effects such as "you can not separate components", "unit testing is pain in the arse" etc.
What do you think? Do you always try to decouple and deal with the overhead?
It seems to me decoupling and YAGNI are very much complementary virtues. (I just noticed Rob's answer, and it seems like we're on the same page here.) The question is how much decoupling you should do, and YAGNI is a good principle to help determine the answer. (For those who speak of unit testing -- if you need to decouple to do your unit test, then YAGNI obviously doesn't apply.)
I really sincerely doubt the people who say they "always" decouple. Maybe they always do every time they think of it. But I have never seen a program where additional layers of abstraction couldn't be added somewhere, and I sincerely doubt there is a non-trivial example of such a program out there. Everyone draws a line somewhere.
From my experience, I've deoupled code and then never taken advantage of the additional flexibility about as often as I've left code coupled and then had to go back and change it later. I'm not sure if that means I'm well-balanced or equally broken in both directions.
YAGNI is a rule of thumb (not a religion). Decoupling is more or less a technique (also not a religion). So they're not really related, nor do they contradict each other.
YAGNI is about pragmatism. Assume you don't need something, until you do.
Usually assuming YAGNI results in decoupling. If you don't apply that knife at all, you end up assuming that you need to have classes that know all about each other's behavior before you have demonstrated that to be true.
"Decouple" (or "loosely couple") is a verb, so it requires work. YAGNI is a presumption, for which you adjust when you find that it's no longer true.
I'd say they don't. Decoupling is about reducing unnecessary dependencies within code and tightening up accesses through clean, well-defined interfaces. "You ain't gonna need it" is a useful principle which generally advises against over-extensibility and overly broad architecture of a solution where there's no obvious and current use case.
The practical upshot of these is that you have a system where it's much easier to refactor and maintain individual components without inadvertently causing a ripple effect across the entire application, and where there are no unnecessarily complicated aspects to the design - it's as simple as is required to meet the current requirements.
I (almost) always decouple. Every time I did this I found it useful, and (almost) every time I didn't I had to do it later. I've also found it a good way to decrease the number of bugs.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With