I have a reference to some class MyObject
, but the exact object depends on a condition. I want to do something like this:
MyObject& ref;
if([condition])
ref = MyObject([something]);
else
ref = MyObject([something else]);
I cannot do this right now because the compiler does not allow me to declare but not initialize a reference. What can I do to achieve my goal here?
A reference can be declared without an initializer: When it is used in a parameter declaration. In the declaration of a return type for a function call. In the declaration of class member within its class declaration.
There are three steps to initializing a reference variable from scratch: declaring the reference variable; using the new operator to build an object and create a reference to the object; and. storing the reference in the variable.
You must always be able to assume that a reference is connected to a legitimate piece of storage. Once a reference is initialized to an object, it cannot be changed to refer to another object. Pointers can be pointed to another object at any time. A reference must be initialized when it is created.
In C++, you can't declare a reference without initialization. You must initialize it.
You need to initliaze it. But if you would like to conditionally initialize it, you can do something like this:
MyObject& ref = (condition) ? MyObject([something]) : MyObject([something else]);
AFAIK this can't be done with a reference. You'd have to use a pointer:
MyClass *ptr; if (condition) ptr = &object; else ptr = &other_object;
The pointer will act similar to a reference. Just don't forget to use ->
for member access.
You can't do this. References must be bound to something, you may not like it but it prevents a whole class of errors, because if you have a reference you can always assume it's bound to something, unlike a pointer which could be null.
Your example code wouldn't work anyway because you attempt to bind a non-const reference to a temporary object, which is invalid.
Why do you need it to be a reference anyway? One solution would be to ensure your type has an inexpensive default constructor and can be efficiently moved, then just do:
MyObject obj;
if([condition])
obj = MyObject([something])
else
obj = MyObject([something else]);
Otherwise you'd have to put the conditional code in one or more functions, either:
const MyObject& ref = createObject([condition]);
or
const MyObject& ref = [condition] ? doSomething() : doSomethingElse();
Note that both these versions use a const reference, which can bind to a temporary, if the object must be non-const, then again stop trying to use a reference:
MyObject obj = createObject([condition]);
This will probably be just as efficient as what you were trying to do, thanks to the return value optimization
What I like to do is a lambda that's immediately executed.
Let's suppose we want a const std::string& to a variable from under the map - if map does not contain given key - we want to throw.
int main()
{
std::map<std::string, std::string> myMap = {{"key", "value"}};
const std::string& strRef = [&]()->const std::string& {
try {
return myMap.at("key"); // map::at might throw out_of_range
}
catch (...) {
// handle it somehow and/or rethrow.
}
}(); // <- here we immediately call just created lambda.
}
You could also use std::invoke() to make it more readable (since C++17)
int main()
{
std::map<std::string, std::string> myMap = {{"key", "value"}};
const std::string& strRef = std::invoke([&]()->const std::string& {
try {
return myMap.at("key"); // map::at might throw out_of_range
}
catch (...) {
// handle it somehow and/or rethrow.
}
});
}
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