Earlier I encountered a problem with dynamic memory in C (visual studio) . I had a more or less working program that threw a run-time error when freeing one of the buffers. It was a clear memory corruption, the program wrote over the end of the buffer.
My problem is, that it was very time consuming to track down. The error was thrown way down after the corruption, and i had to manually debug the entire run to find when is the buffer end overwritten.
Is there any tool\ way to assist in tracking down this issue? if the program would have crashed immediately i would have found the problem a lot faster...
an example of the issue:
int *pNum = malloc(10 * sizeof(int));
// ||
// \/
for(int i = 0; i < 13; i++)
{
pNum[i] = 3;
}
// error....
free(pNum);
I use "data breakpoints" for that. In your case, when the program crashes, it might first complain like this:
Heap block at 00397848 modified at 0039789C past requested size of 4c
Then, start your program again, and set a data breakpoint at address 0039789C
. When the code writes to that address, the execution will stop. It often happens that i find the bug immediately at this point.
If your program allocates and deallocates memory repeatedly, and it happens to be at this exact address, just disable deallocations:
_CrtSetDbgFlag(_CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_DELAY_FREE_MEM_DF);
I use pageheap. This is a tool from Microsoft that changes how the allocator works. With pageheap on, when you call malloc, the allocation is rounded up to the nearest page(a block of memory), and an additional page of virtual memory that is set to no-read/no-write is placed after it. The dynamic memory you allocate is aligned so that the end of your buffer is just before the end of the page before the virtual page. This way, if you go over the edge of your buffer, often by a single byte, the debugger can catch it easily.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With