I am having a problem when I try to debug on a list iteration on c++.
I made a simple test app:
int main(int argc, const char * argv[])
{
// insert code here...
std::cout << "Hello, World!\n";
std::list<int> list;
list.push_back(1);
list.push_back(2);
--> list.push_back(3); //Line before step over
for (std::list<int>::const_iterator i = list.begin(); i != list.end(); i++)
{
std::cout << *i << std::endl;
}
return 0;
}
While debugging, when I am on the line marked with an arrow, when I step over, it starts stepping in on code from a c++ file: 'list'. I have to step over like 15 times until it finally gets to the code inside the for statement.
This issue only happens in Xcode 4.4. In Xcode 4.3 the debug works perfectly.
Here there are some different scenarios with different results:
In the project I am working on, we are using Apple LLVM compiler 4.0 and libc++ (LLVM C++ standard library with C++11 support) so I need to solve this issue for scenario 3).
Does anybody knows what could be happening and if there is a fix for it?
It's a problem with lldb / llvm interacting with libc++, I've seen it ever since we enabled it, although I think only the libc++ / lldb devs will be able to tell what that is.
While this isn't a solution, it seems to be an issue from the command line with with llvm 3.1 (current release with Xcode 4.5). If I do:
clang++ -g -O0 -stdlib=libc++ -std=c++11 test.cpp -o test
lldb test
breakpoint set --file test.cpp --line 8
... and then try to use 'n' to step through until the end of main, it jumps into list's source at:
* thread #1: tid = 0x1c03, 0x00000001000010a2 test`main [inlined] std::__1::__list_imp<int, std::__1::allocator<int> >::begin() at list:543, stop reason = step over
frame #0: 0x00000001000010a2 test`main [inlined] std::__1::__list_imp<int, std::__1::allocator<int> >::begin() at list:543
540 {
541 #if _LIBCPP_DEBUG_LEVEL >= 2
542 return iterator(__end_.__next_, this);
-> 543 #else
544 return iterator(__end_.__next_);
545 #endif
546 }
I agree, this really slows down development / debugging time, and it should be reported to the lldb devs
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