I want to render to a texture using multisampling, then render that to the back buffer using a textured quad (passing it through a pixel shader.) Everything works fine without multisampling but I just can't figure out how to set it up to use multisampling.
I tried CreateDepthStencilSurface() but I don't really know what to do with that surface, or if tat's even what I should be doing.
Please help.
PS - I'm using DX9, Win32 and C++
You can't, not directly anyway. Here is the regular workaround:
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