I have a Python application to which I recently added a Cython module. Running it from script with pyximport works fine, but I also need an executable version which I build with cx_Freeze.
Trouble is, trying to build it gives me an executable that raises ImportError trying to import the .pyx module.
I modified my setup.py
like so to see if I could get it to compile the .pyx first so that cx_Freeze could successfully pack it:
from cx_Freeze import setup, Executable
from Cython.Build import cythonize
setup(name='projectname',
version='0.0',
description=' ',
options={"build_exe": {"packages":["pygame","fx"]},'build_ext': {'compiler': 'mingw32'}},
ext_modules=cythonize("fx.pyx"),
executables=[Executable('main.py',targetName="myproject.exe",base = "Win32GUI")],
requires=['pygcurse','pyperclip','rsa','dill','numpy']
)
... but then all that gives me is No module named fx
within cx_Freeze at build-time instead.
How do I make this work?
The solution was to have two separate calls to setup()
; one to build fx.pyx
with Cython, then one to pack the exe with cx_Freeze. Here's the modified setup.py
:
from cx_Freeze import Executable
from cx_Freeze import setup as cx_setup
from distutils.core import setup
from Cython.Build import cythonize
setup(options={'build_ext': {'compiler': 'mingw32'}},
ext_modules=cythonize("fx.pyx"))
cx_setup(name='myproject',
version='0.0',
description='',
options={"build_exe": {"packages":["pygame","fx"]}},
executables=[Executable('main.py',targetName="myproject.exe",base = "Win32GUI")],
requires=['pygcurse','pyperclip','rsa','dill','numpy']
)
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