I am drawing a line using mouse clicks. The line is drawn using paint function as:
painter->drawLine(start_p, end_p);
The bounding rect of line is defined as:
QRectF Line::boundingRect() const
{
// bounding rectangle for line
return QRectF(start_p, end_p).normalized();
}
This shows the line painted. I get the bounding rect for this as shown:
I want to have the bounding rect according to the shape of the item, something like:
How to achieve this?
Edit
While selecting any of the overlapping lines, the one with bounding rect on top is selected(see figure below). Even making use of setZValue
won't work here.
I want to implement this by minimizing the bounding rect to the shape of line.
If you have an item that is not shaped like a rectangle, or is a rotated rectangle use QGraphicsItem::shape
.
This function should return a QPainterPath
. You should be able to create your path by using QPainterPath::addPolygon
.
Here is a small example:
QPainterPath Item::shape() const
{
QPainterPath path;
QPolygon polygon;
polygon << QPoint(0, 0);
polygon << QPoint(5, 5);
polygon << QPoint(width, height);
polygon << QPoint(width - 5, height - 5);
path.addPolygon(polygon);
return path;
}
You of course should calculate your points inside the path in a different way, but you get the point. Now when you click on an item, it will only select it if the click happened inside the shape defined by the QPainterPath
.
If you ever need to make curvy lines, you can use QPainterPathStroker::createStroke
as suggested by cmannett85.
There are two relevant functions in a QGraphicsItem that you should be interested in. The first is boundingRect. This, as you probably realise is a rectangle which encompasses the whole item. Qt uses this for such things as quickly calculating how much of an item is visible and simple item collision.
That's great if you have rectangular items; you can just override boundingRect() in any items you inherit from QGraphicsItem or QGraphicsObject.
If you have a shape that isn't regular and you want to do things such as collision with an item's shape, then theshape() function needs overriding too in your class.
This returns a QPainterPath, so you can do something like this: -
QPainterPath Line::shape()
{
QRectF rect(start_p, end_p).normalized();
// increase the rect beyond the width of the line
rect.adjust(-2, -2, 2, 2);
QPainterPath path;
path.addRect(rect);
return path; // return the item's defined shape
}
Now, you can use a painter to draw the shape() item, instead of the boundingRect() and collision will work as expected.
boundingRect
is always used for optimize painting process of of scene. So you have have no room for manipulation here.
BUT if you want change area for mouse interaction there is shape
method. By default this method returns QPainterPath
rectangle received from boundingRect
method.
So just override this method and provide desired shape.
QPainterPath YourGraphicsItem::shape() const {
static const qreal kClickTolerance = 10;
QPointF vec = end_p-start_p;
vec = vec*(kClickTolerance/qSqrt(QPointF::dotProduct(vec, vec)));
QPointF orthogonal(vec.y(), -vec.x());
QPainterPath result(start_p-vec+orthogonal);
result.lineTo(start_p-vec-orthogonal);
result.lineTo(end_p+vec-orthogonal);
result.lineTo(end_p+vec+orthogonal);
result.closeSubpath();
return result;
}
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