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Custom property animation with actionForKey: how do I get the new value for the property?

In a CALayer subclass I'm working on I have a custom property that I want to animate automatically, that is, assuming the property is called "myProperty", I want the following code:

[myLayer setMyProperty:newValue];

To cause a smooth animation from the current value to "newValue".

Using the approach of overriding actionForKey: and needsDisplayForKey: (see following code) I was able to get it to run very nicely to simply interpolate between the old and and new value.

My problem is that I want to use a slightly different animation duration or path (or whatever) depending on both the current value and the new value of the property and I wasn't able to figure out how to get the new value from within actionForKey:

Thanks in advance

@interface ERAnimatablePropertyLayer : CALayer {
    float myProperty;
}
@property (nonatomic, assign) float myProperty;
@end
@implementation ERAnimatablePropertyLayer
@dynamic myProperty;

- (void)drawInContext:(CGContextRef)ctx {
     ... some custom drawing code based on "myProperty"
}

- (id <CAAction>)actionForKey:(NSString *)key {
    if ([key isEqualToString:@"myProperty"]) {
        CABasicAnimation *theAnimation = [CABasicAnimation animationWithKeyPath:key];
        theAnimation.fromValue = [[self presentationLayer] valueForKey:key];

        ... I want to do something special here, depending on both from and to values...


        return theAnimation;
        }
    return [super actionForKey:key];
    }

+ (BOOL)needsDisplayForKey:(NSString *)key {
    if ([key isEqualToString:@"myProperty"])
        return YES;
    return [super needsDisplayForKey:key];
    }
    @end
like image 468
Eyal Redler Avatar asked Apr 24 '12 13:04

Eyal Redler


3 Answers

You need to avoid custom getters and setters for properties you want to animate.

Override the didChangeValueForKey: method. Use it to set the model value for the property you want to animate.

Don't set the toValue on the action animation.

@interface MyLayer: CALayer

    @property ( nonatomic ) NSUInteger state;

@end

-

@implementation MyLayer

@dynamic state;

- (id<CAAction>)actionForKey: (NSString *)key {

    if( [key isEqualToString: @"state"] )
    {
        CABasicAnimation * bgAnimation = [CABasicAnimation animationWithKeyPath: @"backgroundColor"];
        bgAnimation.fromValue = [self.presentationLayer backgroundColor];
        bgAnimation.duration  = 0.4;

        return bgAnimation;
    }

    return [super actionForKey: key];
}

- (void)didChangeValueForKey: (NSString *)key {

    if( [key isEqualToString: @"state"] )
    {
        const NSUInteger state = [self valueForKey: key];
        UIColor * newBackgroundColor;

        switch (state) 
        {
            case 0: 
                newBackgroundColor = [UIColor redColor]; 
                break;

            case 1: 
                newBackgroundColor = [UIColor blueColor]; 
                break;

            case 2: 
                newBackgroundColor = [UIColor greenColor]; 
                break;

            default: 
                newBackgroundColor = [UIColor purpleColor]; 
        }

        self.backgroundColor = newBackgroundColor.CGColor;
    }

    [super didChangeValueForKey: key];
}

@end
like image 89
karwag Avatar answered Nov 14 '22 09:11

karwag


Core Animation calls actionForKey: before updating the property value. It runs the action after updating the property value by sending it runActionForKey:object:arguments:. The CAAnimation implementation of runActionForKey:object:arguments: just calls [object addAnimation:self forKey:key].

Instead of returning the animation from actionForKey:, you can return a CAAction that, when run, creates and installs an animation. Something like this:

@interface MyAction: NSObject <CAAction>
@property (nonatomic, strong) id priorValue;
@end

@implementation MyAction

- (void)runActionForKey:(NSString *)key object:(id)anObject arguments:(NSDictionary *)dict {
    ERAnimatablePropertyLayer *layer = anObject;
    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:key];
    id newValue = [layer valueForKey:key];
    // Set up animation using self.priorValue and newValue to determine
    // fromValue and toValue. You could use a CAKeyframeAnimation instead of
    // a CABasicAnimation.
    [layer addAnimation:animation forKey:key];
}

@end

@implementation ERAnimatablePropertyLayer

- (id <CAAction>)actionForKey:(NSString *)key {
    if ([key isEqualToString:@"myProperty"]) {
        MyAction *action = [[MyAction alloc] init];
        action.priorValue = [self valueForKey:key];
        return action;
    }
    return [super actionForKey:key];
}

You can find a working example of a similar technique (in Swift, animating cornerRadius) in this answer.

like image 25
rob mayoff Avatar answered Nov 14 '22 08:11

rob mayoff


You can store the old and new values in CATransaction.

-(void)setMyProperty:(float)value
{
    NSNumber *fromValue = [NSNumber numberWithFloat:myProperty];
    [CATransaction setValue:fromValue forKey:@"myPropertyFromValue"];

    myProperty = value;

    NSNumber *toValue = [NSNumber numberWithFloat:myProperty];
    [CATransaction setValue:toValue forKey:@"myPropertyToValue"];
}

- (id <CAAction>)actionForKey:(NSString *)key {
    if ([key isEqualToString:@"myProperty"]) {
        CABasicAnimation *theAnimation = [CABasicAnimation animationWithKeyPath:key];
        theAnimation.fromValue = [[self presentationLayer] valueForKey:key];
        theAnimation.toValue = [CATransaction objectForKey:@"myPropertyToValue"];

        // here you do something special.
    }

    return [super actionForKey:key];
}
like image 1
Simon Avatar answered Nov 14 '22 08:11

Simon