I'm using JSON.NET to serialize some of my objects, and i'd like to know if there is a simple way to override the default json.net converter only for a specific object?
Currently I have the following class:
public class ChannelContext : IDataContext { public int Id { get; set; } public string Name { get; set; } public IEnumerable<INewsItem> Items { get; set; } }
JSON.NET currently serializes the above like:
{ "Id": 2, "Name": "name value", "Items": [ item_data_here ] }
Is it possible just for that specific class to format it this way instead:
"Id_2": { "Name": "name value", "Items": [ item data here ] }
I'm kinda new to JSON.NET.. I was wondering if the above has something to do with writing a custom converter. I wasn't able to find any concrete examples on how to write one, If anyone can point me out to a specific source, I'll really appreciate it.
I need to find a solution which makes that specific class always convert the same, because the above context is a part of an even bigger context which the JSON.NET default converter converts just fine.
Hope my question is clear enough...
UPDATE:
I've found how to create a new custom converter (by creating a new class which inherits from JsonConverter and override it's abstract methods), I overriden the WriteJson method as follows:
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { ChannelContext contextObj = value as ChannelContext; writer.WriteStartObject(); writer.WritePropertyName("id_" + contextObj.Id); writer.WriteStartObject(); writer.WritePropertyName("Name"); serializer.Serialize(writer, contextObj.Name); writer.WritePropertyName("Items"); serializer.Serialize(writer, contextObj.Items); writer.WriteEndObject(); writer.WriteEndObject(); }
This indeed does the job successfully, but... I'm intrigued if there's a way to serialize the rest of the object properties by reusing the default JsonSerializer (or converter for that matter) instead of manually "Writing" the object using the jsonwriter methods.
UPDATE 2: I'm trying to get a more generic solution and came up with the following:
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { writer.WriteStartObject(); // Write associative array field name writer.WritePropertyName(m_FieldNameResolver.ResolveFieldName(value)); // Remove this converter from serializer converters collection serializer.Converters.Remove(this); // Serialize the object data using the rest of the converters serializer.Serialize(writer, value); writer.WriteEndObject(); }
This works fine when adding the converter manually to the serializer, like this:
jsonSerializer.Converters.Add(new AssociativeArraysConverter<DefaultFieldNameResolver>()); jsonSerializer.Serialize(writer, channelContextObj);
But doesn't work when using the [JsonConverter()] attribute set to my custom coverter above the ChannelContext class because of a self reference loop that occurs when executing:
serializer.Serialize(writer, value)
This is obviously because my custom converter is now considered the default converter for the class once it is set with the JsonConverterAttribute, so I get an inifinite loop. The only thing I can think of, in order to solve this problem is inheriting from a basic, jsonconverter class, and calling the base.serialize() method instead... But is such a JsonConverter class even exists?
Thanks a lot!
Mikey
SerializeObject Method (Object, Type, JsonSerializerSettings) Serializes the specified object to a JSON string using a type, formatting and JsonSerializerSettings. Namespace: Newtonsoft.Json.
DeserializeObject<T>(String,JsonConverter[]) Deserializes the JSON to the specified . NET type using a collection of JsonConverter. DeserializeObject(String, JsonSerializerSettings) Deserializes the JSON to a .
Specifies the settings on a JsonSerializer object. Newtonsoft.Json. JsonSerializerSettings. Namespace: Newtonsoft.Json.
If anyone's interested in my solution:
When serializing certain collections, I wanted to create an associative json array instead of a standard json array, so my colleague client side developer can reach those fields efficiently, using their name (or key for that matter) instead of iterating through them.
consider the following:
public class ResponseContext { private List<ChannelContext> m_Channels; public ResponseContext() { m_Channels = new List<ChannelContext>(); } public HeaderContext Header { get; set; } [JsonConverter( typeof(AssociativeArraysConverter<ChannelContextFieldNameResolver>))] public List<ChannelContext> Channels { get { return m_Channels; } } } [JsonObject(MemberSerialization = MemberSerialization.OptOut)] public class ChannelContext : IDataContext { [JsonIgnore] public int Id { get; set; } [JsonIgnore] public string NominalId { get; set; } public string Name { get; set; } public IEnumerable<Item> Items { get; set; } }
Response context contains the whole response which is written back to the client, like you can see, it includes a section called "channels", And instead of outputting the channelcontexts in a normal array, I'd like to be able to output in the following way:
"Channels" { "channelNominalId1": { "Name": "name value1" "Items": [ item data here ] }, "channelNominalId2": { "Name": "name value2" "Items": [ item data here ] } }
Since I wanted to use the above for other contexts as well, and I might decide to use a different property as their "key", or might even choose to create my own unique name, which doesn't have to do with any property, I needed some sort of a generic solution, therefore I wrote a generic class called AssociativeArraysConverter, which inherits from JsonConverter in the following manner:
public class AssociativeArraysConverter<T> : JsonConverter where T : IAssociateFieldNameResolver, new() { private T m_FieldNameResolver; public AssociativeArraysConverter() { m_FieldNameResolver = new T(); } public override bool CanConvert(Type objectType) { return typeof(IEnumerable).IsAssignableFrom(objectType) && !typeof(string).IsAssignableFrom(objectType); } public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { IEnumerable collectionObj = value as IEnumerable; writer.WriteStartObject(); foreach (object currObj in collectionObj) { writer.WritePropertyName(m_FieldNameResolver.ResolveFieldName(currObj)); serializer.Serialize(writer, currObj); } writer.WriteEndObject(); } }
And declared the following Interface:
public interface IAssociateFieldNameResolver { string ResolveFieldName(object i_Object); }
Now all is left to do, is create a class which implements IAssociateFieldNameResolver's single function, which accepts each item in the collection, and returns a string based on that object, which will act as the item's associative object's key.
Example for such a class is:
public class ChannelContextFieldNameResolver : IAssociateFieldNameResolver { public string ResolveFieldName(object i_Object) { return (i_Object as ChannelContext).NominalId; } }
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