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Cubic/Curve Smooth Interpolation in C# [closed]

Below is a cubic interpolation function:

public float Smooth(float start, float end, float amount)
{
    // Clamp to 0-1;
    amount = (amount > 1f) ? 1f : amount;
    amount = (amount < 0f) ? 0f : amount;

    // Cubicly adjust the amount value.
    amount = (amount * amount) * (3f - (2f * amount));

    return (start + ((end - start) * amount));
}

This function will cubically interpolate between the start and end value given an amount between 0.0f - 1.0f. If you were to plot this curve, you'd end up with something like this:

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The cubic function here is:

    amount = (amount * amount) * (3f - (2f * amount));

How do I adjust this to produce two produce tangents in and out?

To produce curves like this: (Linear start to cubic end)

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As one function

and like this as another: (Cubic start to linear end)

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Anyone got any ideas? Thanks in advance.

like image 291
Rob Avatar asked Jul 18 '09 00:07

Rob


1 Answers

What you want is a Cubic Hermite Spline:

alt text

where p0 is the start point, p1 is the end point, m0 is the start tangent, and m1 is the end tangent

like image 184
Donnie DeBoer Avatar answered Sep 21 '22 07:09

Donnie DeBoer