I have a simple animation of a wheel spinning. I am trying to control the speed of the spinning wheel using a slider (input range). I have managed to do this, but every time I change the animation the animation restarts (it jumps). Looking for a solution to create a smooth increase of the speed. As the user increases the value of the slider, the wheel rotates with an increased speed.
In the code below, #loading is the spinning wheel.
$(document).on('input', '#slider', function() {
var speed = $(this).val();
$('#speed').html(speed);
$("#loading").css("animation-duration", 50 / speed + "s");
});
#loading {
position: absolute;
width:100px; height:100px; background-color:black;
left: 0;
right: 0;
margin: auto;
transform-origin: 50% 50%;
animation: rotateRight infinite linear;
animation-duration: 0;
}
@keyframes rotateRight {
100% {
transform: rotate(360deg);
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<div id="loading"></div>
<input type="range" min="0" max="100" value="0" class="slider" id="slider">
<p>Speed: <span id="speed"></span></p>
Classic Question
(with jumping.. now yet )
var lasttime = 0, lastduration = 0, angle = 0;
$(document).on('input', '#slider', function(event) {
var speed = $(this).val();
$('#speed').html(speed);
var el = $("#loading");
var duration = (speed > 0) ? 50 / speed : 0;
var currenttime = event.originalEvent.timeStamp / 1000;
var difftime = currenttime - lasttime;
el.removeClass("enable_rotate").show();
if (!lastduration && duration)
el.css("transform", "");
else
angle += (difftime % lastduration) / lastduration;
if (duration){
el.css("animation-duration", duration + "s")
.css("animation-delay", -duration * angle + "s")
.addClass("enable_rotate");
}
else
el.css("transform", "rotate(" + 360 * angle + "deg)");
angle -= angle | 0; //use fractional part only
lasttime = currenttime;
lastduration = duration;
});
.anime_object {
width:100px; height:100px; background-color:black;
position: absolute;
left: 0;
right: 0;
margin: auto;
}
.enable_rotate {
animation: rotateRight infinite linear;
}
@keyframes rotateRight {
100% {
transform: rotate(360deg);
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<img id="loading" class="anime_object">
<input type="range" min="0" max="100" value="0" id="slider">
<p>Speed: <span id="speed"></span></p>
save variable of currentanimation http://www.w3.org/TR/css-animations-1/#interface-animationevent-attributes
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